Category Archives: Nature of Code

Nature of Code – Final Project

Soliloquy A collaboration with Alvin Chang see Alvin’s post here Soliloquy is a non-visual interactive system that implements simple body tracking, spatial audio, and airflow feedback. System Overview Initially using a Kinect and the OSCeleton library with Processing, we combined … Continue reading

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Nature of Code – Final Project Proposal

Non-Visual Interfaces (Implementing Kinect body tracking with non-visual spatial feedback) A Collaboration with Alvin Chang Pictured above are three ubiquitous non-visual interfaces… Having focused primarily on visual media for the longest time, I myself find it odd that I have frequently … Continue reading

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Nature of Code – Complex Systems

Hybrid Flocking and Nodes (combining target nodes and flocking) This sketch is a small experiment combining 3D nodes and a flocking system. Sources include Yiannis Chatzikonstantinou’s Ribbon Kit and Daniel Shiffman’s Flocking example. The boid behavior combined from a simple … Continue reading

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Nature of Code – Midterm (continued)

Part I (in search of fluid) I have spent the past two weeks investigating different models of fluid simulation. Covering various forms of SPH (smoothed particle hydrodynamics), Navier-Stokes based approaches, and Lagrangian methods. My motivation for this research was based … Continue reading

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Nature of Code – Midterm Sketch

Midterm Sketch (applied algorithms in material structures and pattern generation) While no code has presently materialized for my midterm sketch, a good deal of inspiration has that will hopefully lead toward interesting directions in the second half of the semester. … Continue reading

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Nature of Code – Particle Systems

Particle Systems (Blob Reactor) A simple exercise with particle systems using inheritance and OpenGL. Applet and Source

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Nature of Code – Week 1 (Motion Study)

Primality Test to influence movement For our first assignment we set out to produce a specific characterized movement. I made an attempt at modifying an existing motion example… trying to implement a Primality test to add idiosyncrasies to an object’s motion. … Continue reading

Posted in Nature of Code, Spring 2011 | Leave a comment