The Random Story Generator works like this:
1. The person at the touch screen picks three little pucks with symbols on them. The symbols might be an eyeball, a house, and a man. They drag them to the screen where the symbols are sent to a writer at the other end.
2. A ‘writer’, sitting at a computer, gets the symbols, translates them into a sentence and sends the sentence back to the person at the screen.
3. This process of sending symbols, interpreting, and returning, continues until several lines of a story emerge.
4. What is left is a sequence of symbols and the translation into words, all recorded and stored on the touch screen and at the interface on the computer of the writer…
Tada! A Random Story Generator.
We added a kill switch to the whole program to change the setPin to LOW!!!
Continue for the code!
To get to where the wild things are we had to get out concept, circuit, and system structure correct. Here’s how we’ve started to get this guy off the ground.
The circuit.
The mid-term project for physical computing is to create a media controller and some sort of media. My team and I are currently working on a device that will allow you to play with objects, and create either digital or puppet-like versions of those objects in the room. The technology comes from the Disney project Touche, but the inspiration comes from one of my childhood favorites.
That very night in Max’s room a forest grew
and grew
and grew until his ceiling hung with vines
and the walls became the world all around
and an ocean tumbled by with a private boat for Max
and he sailed off through night and day
and in and out of weeks
and almost over a year
to where the wild things are.
~ Maurice Sendak