06
Dec 12

Story Generator

 

 


30
Nov 12

Random Story Generating Touch Screen

The Random Story Generator works like this:

1. The person at the touch screen picks three little pucks with symbols on them. The symbols might be an eyeball, a house, and a man. They drag them to the screen where the symbols are sent to a writer at the other end.

2. A ‘writer’, sitting at a computer, gets the symbols, translates them into a sentence and sends the sentence back to the person at the screen.

3. This process of sending symbols, interpreting, and returning, continues until several lines of a story emerge.

4. What is left is a sequence of symbols and the translation into words, all recorded and stored on the touch screen and at the interface on the computer of the writer…

Tada! A Random Story Generator.

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28
Nov 12

Random Story Generator Playtesting


21
Nov 12

Random Story Generator



24
Oct 12

H Bridge and Kill Switch

 

We added a kill switch to the whole program to change the setPin to LOW!!!

Continue for the code!

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24
Oct 12

Getting to the Wild Things

To get to where the wild things are we had to get out concept, circuit, and system structure correct. Here’s how we’ve started to get this guy off the ground.

The circuit.

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17
Oct 12

Where the Wild Things Are

The mid-term project for physical computing is to create a media controller and some sort of media. My team and I are currently working on a device that will allow you to play with objects, and create either digital or puppet-like versions of those objects in the room. The technology comes from the Disney project Touche, but the inspiration comes from one of my childhood favorites.

That very night in Max’s room a forest grew

and grew 

and grew until his ceiling hung with vines

 and the walls became the world all around 

and an ocean tumbled by with a private boat for Max 

and he sailed off through night and day 

and in and out of weeks 

and almost over a year 

to where the wild things are. 

~ Maurice Sendak

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