P. Comp Final, wk 2
Kate, Ariel and I made some really strong progress this week.
I feel like we zeroed in on our concept. Essentially we are looking at creating a moment that most of our users can identify one. One that creates a sense of nostalgia for time spent with family, or loved ones would have happened outside of New York City.
To do that we decided to create an outdoor setting. Unsers will climb into a tent. The tent will have physical designs inside that point to different moments one might have outside with someone else–literally different seasons. In the middle will be the set-up for a campfire.
Each “season” will be represented by physical objects that are linked to different sensors, based on how we expect users to interact with them. This will cause two things three things to happen. 1. An interactive narrative will take place over a voice over. 2. A soundscape related to those sounds will play. And 3. Different scents, stemming from that moment, will begin to fill the tent.
When the campfire is triggered, we obviously cannot start a fire inside the tent. Instead we are aiming to infuse the space with the smell of marshmallows. Also, we are hoping to wire small LED’s into the ceiling of the tent which will turn on to make stars.
I am incredibly excited about where this piece is headed. Beyond just prototyping and testing our coding/electronics, I would also like to demo how users can interact with hit. And also, to test our conceptual model several times.
The goal for me is not just to make the interaction intuitive. It is mainly to create moments that give the users’ senses enough to respond to, yet remain open enough for them to experience their own associations.
Below is a quick mock-up of the current design for the tent.
(Note: for some reason, the thumbnail stretches and cuts off the image. When you click on it, it should show in the original scale.)
