February 13, 2006
week.4
We begin to look at the methods found in works that are considered to be "Generative". Here we will examine the rules that govern and define these methods.
Symmetry, Repetition, and Tiling
Sampling, Mapping, and the Manipulation of Attributes.
ASSIGNMENT
Apply one or more of the methods
PRODUCT.1
The idea was to map video output brightness and composition to audio coalescence. Sending prerecorded and/or live video input through an upended video monitor and taking in the brightness levels via photo-resistors, the values would be translated through a PIC 18F452 and finally send to a midi-synth and output speakers. This may turn into a midterm project so I'll leave a more detailed desription for a later time.
PRODUCT.2
>>>future retrospect
Using two store-bought wall clocks, I ripped the mechanism from the face of one clock and inverted it onto the other. The hands were also inverted so as not to be able to distinguish one set of hands from the other. The clock now inexorably marches in both directions.
Posted by andrew schneider at February 13, 2006 10:45 AM