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March 26, 2007
meditation6
...and seven weeks later we have a first post. I've tried my hand at meditation6. From Luke's description:
"this patch textures maps a cube drawn not as a simple primitive (e.g. using [jit.gl.gridshape]) but as a platonic solid. as a result, the texture is mapped across the entire surface of the object, not tiled on each face. The nice thing about platonic solids is that you can independently texture each face of the object by creating a jitter matrix for the texture that contains six tiled images." And our mission: "change this patch so that you composite individual images for each face of the cube (see the help patch for [jit.gl.plato] for how it works out.) you can use still images, movies, different effects on a similar movie, etc. you'll need a [jit.matrix] object at some point to do the composition, using the dstdim attributes to place images in different parts of the texture."
I think I've got a variation of a possible solution working, (download the .sitx here) however I still have some questions regarding the size of the platonic solid I am drawing to. How big is it? My source movies, which are 320x240, don't look too pretty. Is this due to running 5 movies and a live cam all at once? Is this just due to interpolation or lack of interpolation?
Posted by andrew schneider at 05:43 PM
March 19, 2007
Screen Test
I bought a couple of small screens to test from EarthLCD. (The guy I spoke with on the phone was an asshole. Just saying.) The screens are about 5" each. One is black & white and one is color. The plan is to test these out, and buy more of the one I like better The following are short tests with the screens. Eventually...these will go on my face.
What's happening: The two camera's respective signals are being sent across a DPDT (Double Pole Double Throw) relay. One signal and one ground to separate poles on one side. When the relay is thrown either way, one of the two camera's signals is connected and the image shows on the screen. The relay is being triggered by a lower voltage (5VDC) relay which itself is being thrown by pulling a pin high on an Atmega8. The Atmega8 is reading analog data (pulseIn (Arduino)) being transferred from an Xbee wireless module whose pair Xbee is doing an analog read of a Piezo sensor.
Basically. When the Piezo is shaken enough, the camera is switched. A debounce function is thrown in for good measure.
Posted by andrew schneider at 06:38 PM
March 17, 2007
Memories
I've been thinking recently about starting up the whetherman again...what with the sheer heat of internet television these days. Below is an episode from just one year ago today, in which the whetherman's legs flail about as if independent from his body. Perhaps he was just too inebriated to coordinate the movement between the upper and lower halves of his body...perhaps his legs channeled the spirit of Saint Patrick himself...or perhaps...just perhaps...he might be the next Michael Flatley. In any case, I'm thinking about getting the episodes off of the slow, sometimes unreliable, yet gloriously incomparable (see: Prelinger Archives) Internet Archive, and onto the YouTube (no link necessary) train. We'll see.
Posted by andrew schneider at 01:30 PM
March 09, 2007
100 sketches, part 2
"I've decided to do some sketches. Well, not some...100. I'm going to try to get these things out 25 at a time. Over the course of the next few nights I'll be taking time lapse video of these improvised sketches in action." (from the previous post) The second 25 sketches were much harder to complete than the first. I actually had to take a water break after about ten or so sketches. I wasn't thirsty.
I'm not actually sure this is helping.
Link to the 100 sketches, part 2 video - the second 25.
Link to the 100 sketches, part 1 video - the first 25.
view the start of the project.
My apologies. I won't be able to roll these out by the weekend. Spring Break closes the floor Saturday and Sunday so it's me without my white board. Perhaps I'll break into the grade school behind my house.
Not in a bad way.
Posted by andrew schneider at 02:56 AM
March 08, 2007
100 sketches, Part 1
I'm in a rut. I am a highschool lover. I am an adolescent trying to complete his master's thesis. The thing that is really tying me up is an inability to actually start. To actually dive in. Get physical. Physical. Mostly I'm not 100% sold on my idea. I'm not 100% sure I know exactly what my idea is for that matter.
In lieu of these revelations, I've decided to do some sketches. Well, not some...100. I 'm going to try to get these things out 25 at a time. Over the course of the next few nights I'll be taking time lapse video of these improvised sketches in action. The documentation is both for archival and motivation. The archival of erased sketches allows me to revisit all off the sketches at a later date in a different medium than the traditional sketch. The motivation is a time-based one. Once the camera starts, it doesn't stop until all 25 sketches are done.
These sketches are meant to be directly related to my thesis, however, I'm not going to worry about drawing rubbish. Anything and everything will be committed to and not over-thought. In this way, the sketches are an ideation improvisation exercise.
Yesterday's dailies post was taped during the same period and used as an idea generator and palette cleanser.
Here's the link to the video.
Posted by andrew schneider at 01:11 AM
March 03, 2007
GSN @ ITP
Christian Croft and I revamped a lecture we originally authored for out Every Bit You Make Final last year. Last night we unvieled a really nice new video edited by Christian and a quicker, slicker presentation. We gave the presentation on the floor at ITP and drew a nice crowd. Exactly what we wanted since the main reason for revisiting the lecture is to get some nicer documentation than the talk at EYEBEAM. We plan to use this documentation as a work sample for our submission to Ars Electronica.
also check out the podcastable version here:
(coming soon)Godaddy.com doesn't support .m4v filetypes without paying $5/mo. Ridiculous.
Posted by andrew schneider at 05:04 PM | Comments (0)