Physical Equalizer – Play Test

First of all, we have to say we are so stoked to have done the play test. It confirmed us our physical equalizer concept totally works! Every user who tried it really liked it. Preparing the play test and doing it made us realized tons of things. We set up our play test on the floor. We had prepared a cardboard version of the device:

  • a piece of paper on which we drew 4 squares;
  • 13 cardboard blocks of 10cm x 10cm;
  • headphones plugged into a laptop;
  • which was plugged to an online sequencer to fake the music interaction. Every time a user would pile a cube, we would fake the equalizer effect in real time using that online sequencer.
The size of the device was arbitrary and depended on the cardboard available. We wanted to have enough blocks to inspire the users and see what they would do with them.
Eight users tried the device.

The Concept
Watching people interacting with the device made us realized we have to ask ourselves: what is the purpose of the device?

  • is it a functional device? Is its purpose to be an functional equalizer people would use mainly to manage and equalize the music they listen too?
  • is it a game people can play with? With instructions and a rewarding system?
  • or is it an instrument and/or a performing tool musicians/djs would use?
We have to think about it to make sure the way it is programmed is fluid and its working is clear. The way the play test was organized made it easy to transform it into a game and an instrument device. The tracks we used were made of multiple sounds and it was hard to clearly understand it could act as a real equalizer.
All the users liked the idea of composing and constructing their own music piece using the blocks. The performance aspect was also really interesting.

 

The Instructions
The blocks were displayed around four squares drawn on a piece of paper. When the user was in front of it ready to start, we only said: go! We did not give any instructions.

  • All the users understood at first glance they had to put the cubes on the 4 squares drawings;
  • it was clear for every user he had to build something with the cubes displayed in front of them;
  • it took a little while for everybody to understand that stacking up the cubes had an impact on the music. This was mostly due to the fact Sarah and I could not go as fast as the users movements. The sound change was thus not in sync with the cubes movements;
  • Those who understood the sound was being controlled by the cubes (two user did not) really enjoyed trying to figure out how the device worked. They did not mind not having any instruction to help, and thought it was nice they had to play with the cubes to get it. We could see a clear reaction once the user got it and started to play, which was really nice;
  • It was also nice to see that the users did not need any trime frame. Some of them played for 2 minutes, others 5 minutes. It really depended on their willingness to try various tricks with the cubes stacking and movements.
  • Over all, the play test showed us our device can offer a clear visual framework preventing us having to write instructions or orienting the users. The functionalities are pretty simple to understand, and when they get them, the device is really fun.

The Sound/Volume
Two of the users did not understand the cubes add an impact on the sound. The persons focused on the shape that could be build and did not pay attention to the sound scheme. They thought it was an accompanying music. This might be due to the online equalizer we used. Every tracks had basses and highs and it was not easy to identify which tracks was linked to which pile of cubes. Because we were operating by hand, the sound changes were not always in sync with the user movements. Anyhow, we will have to make sure the music changes will be immediate and clearly responsive to the cubes movements.

  • It totally works when the volume changes respond immediately to the adding of a cube on a stack;
  • we could add a slider to change tempo;
  • the users liked to feel rewarded with a sound change and would definitely like to have more rows, at least 6;
  • the users really liked the idea of building a track with the blocks. Composing/constructing music in 3D;
  • the users liked to listen and play multiple tracks but also wanted to hear them separately

The Blocks
The play test made  showed us the cubes weight and material are gonna be crucial in the definition of the device interactivity.

  • if we decide to go for light and not so fragile cubes, the users will be tempted in moving the blocks quickly. For instance, they could stack them all on the same pile and push them away all at once to “destroy” the pile and start again;
  • if we go for heavy blocks, the users will be more into slow moves and might move them separately.
Here are some suggestions from the users:
  • to use a raw material not associated with digital culture like wood or bricks;
  • to put LED in the blocks;
  • to add a key so the blocks would fit together like lego blocks

Here are some observations from the play test:

  • All the users understood right away they had to use the blocks to build something;
  • all the users wanted to use all the blocks. This means we will have to come up with an appropriate number of blocks, not too many, not too few. This will depend on the sensor’s sensitivity.
The Interactivity
It was really nice to watch the users interact with the device. They all played with their own style and highlighted a new creative interaction with the cubes. Here are some examples of what they did:
  • piled the blocks all the way up on the same column and then slide it to another column;
  • slided them from one column to another;
  • played with only one block at a time;
  • piled them on a stack and then took them away all at once;
  • piled them up before putting them on a pile so it would sound with the highest volume at first;
  • piled them into a pyramid.

Every user did something the precedent did not do. It was really nice to see there are so many ways to use the same device.

I CAN’T WAIT TO BUILD IT!!

Mid Term Project – Physical Equalizer

Everybody loves music (who does not really?). Well, my colleague Sarah and I really like it too, especially went it is played on a cheesy home stereo system. What is great about listening music on those is that most of the time, you can enjoy a superbe colorful animation of music frequencies like this one:

we were inspired by this symbol of modern music love to build a Physical Equalizer that would probably look like this:

 

The equalizer will be made of:

  • a series of 6 or 9 weight sensors;
  • a minimum of 20 blocks (material of which to be confirmed after sensors sensitivity tests.
The blocks will be disposed on a playing surface where some specific spots – one for each sensor – will be defined. It will be obvious you have to play with the blocks and stack them on top of each other on one of those specific spots.
The sensors will feel how heavy the stack of block will be and activate music accordingly.
The sensors

We will be working with weight sensors and map their readings to create a variation in the sound when the user put a block on top of each other. We are still in the process of defining with which sensors we will work.

We tried the flex sensitive resistors but they are too sensitive and their readings are really fickle.

We found a load sensor that can weight until 40-50 kilograms. They seem pretty contants. But we do not know if their readings will be accurate will lower weight. We will test them this week.

We also found this pocket electronic scale. Some of those can wight until 20 kilograms. We ordered the one that can go up to 5 kilograms. We will test it this week as well.

The blocks

The block size and weight will depend on the sensitivity of the sensors we will use. There are plenty of options. They can be made of wood, resin, concrete, glass, etc.

Most probably they will be of a size of 10 centimeters x 10 centimeters. The could look like this:

or like this:

Our ideal scenario would be to have blocks with an LED inside that would adjust its color according to which stack it has been put on:

The sound/music

We are gonna be testing two different types of sound. We will try to have our equalizer to vary frequencies of existing songs. When the user would stack the blocks, they would hear a song they know being transformed.

We will also try to create our own sounds so the user will construct his own music architecture.

 

 

 

Color composition LUM

Color composition SAT

Color composition HUE

RE : Brooklyn Art Library – Sketchbook Project Archives

I received an invitation to go a place I had wanted to go for ages: the Brooklyn Art Library.

For this library is not like the usual one you are used to. There are books, obviously, but instead of printed and commercialized ones, they are all handmade and unique. The idea behind this store/library/art project is to gather and to preserve sketchbooks from all over the world. Artists register on the website to receive a sketchbook at home. Then, they fill it with artworks of their own before returning it to the Library. Every sketchbook is added to the database and/or to the digital library. The public can browse the sketchbooks by country, city, theme, names, etc.

This means over the last years the Library has already gathered thousands of them. It is pretty impressive to walk in the store and see all those books. It has not the same vibe as a normal library. When you walk in a room full of sketchbooks, it feels like you are standing in front of thousands of intimate moments. Knowing that every page of every book was painted or drew by hand is pretty touching. The time it took for every artist to fill a sketchbook gives a deep value to the object. And it made me imagine how amazing it must have been to live in the pre-printing era. During those times where every book was handmade. Knowing that the paper object you held in your hands was the only existing copy, and was therefore so precious.

My visit to the Library made me realized how technology can create a distance between our body, the object and the content. When you hold one of those sketchbook in your hand and flip the pages, you can not help but imaging the hand moving and tracing the lines or painting on the page. Because you can see every detail of the pen movements, you can actually imagine a body and a hand making the art work and content. Same as a painting. The content make you feel the creation process. When I hold a printed book, I do not feel any desire to relate to how the object was made. No image of the printing machine comes to my mind.  It feels cold, one book amongst thousands of identical books. It can be a really beautiful object, but it does not create that intimacy feeling you have when holding a hand written note or a drawing.

It is even more the case with digital tablets like iPads, Kindles, iPhones, etc. When you hold one of those objects, do you feel the need to related to the person who made it? Have you ever imaged the factory workers assembling the parts and building the device? Or the programmer coding on his keyboard? I never thought about this. Technology brings us closer to the content by making it more accessible. You can connect, download anytime, everywhere. But on the other hand, it distances ourselves from the object itself. The object becomes a tool, a device with functions. The object is separated from the content itself. It’s mean is to display content, but the object is not content itself. Devices are empty boxes/spaces you fill with whatever content please you.

These reflections made me realized I do want to produced technological and interactive objects that are both a device and content. Objects that merge the form and content. Using shapes enhancing the storytelling, not only shapes displaying content. The ideal interactive context is the one in which the object is the story, tells the story. I also want to build interactive experiences that create an intimacy between the storytelling/object and the public.

When I first enter the Brooklyn Art Library, it felt like I was about to meet friends. About to converse directly with souls. It is a place where you do not feel loneliness. Because thousands of people have put their minds on paper. And all those minds are there before your eyes to be discovered. The invitation suggested me to look at a sketchbook by the artist Charles Clary. I am so glad I discovered his work which merges form and content perfectly and in a unique way.

I can not wait to have my own sketchbook on the shelves.

 

Two logos that I like

The first one is the National Film Board of Canada logo. I like the fact it is bilingual without it being too much. Also, I like the image of the eye or of the person. It feels like it is a human body with an eye instead of a head. Like if it was what we see that makes us who we are.

I also really like the logo of the project At Home, an interactive documentary on homelessness. The issue is really delicate and the logo shows a lot. The “o” is drawn by hand like if some one has been thinking a lot about something. It humanises the logo and shows how complicated is the homelessness situation both for the institutions and the homeless two.

ITP Logo Design

I started working on the ITP logo design by asking myself those questions: what makes ITP unique? What is the vibe of the Faculty and how does it make me feel? To me ITP is a special place where creative people gather to explore who they are and what they want to share using technology. It feels like an blank canevas is offered to every student who are also invited to discover cool and crazy tools to create a personal and original language.

Strangely, the only other place I have been that makes me feel the same as ITP is…Burning Man. It is a temporary utopia during which anything is possible. It is the center of the possible. Same as ITP. Here is a picture of the Man of the 2011 edition I attended.

At night, the city becomes glow stick land. Everything is decorated with colorful glow sticks. I really like the colors.

ITP is more than a faculty, it is an ongoing creative event. Everyday, we become some else and explore new ideas. It feels like ITP is an never ending show, or vernissage. I was thus inspired to research images of cultural events or venues. The neon Man inspired me to look for old cinema and casino neon signs.

Then I started to work on the letters. Trying to display them so I could show ITP is an outside-of-the-box place. I started to create with the negative space.

So I thought it would be great if the logo could show that ITP is an amazing space providing a unique experience to every student. ITP is what you make it be. It is a space you fill with your own creativity. So I started trying to create a logo that would show the out-of-the-box thing as well has the fact ITP is defined by what you bring to it.

It made me think that ITP is underneath my own creativity. People discover my creativity through my projects, but underneath them, there is ITP energy. Like if ITP was the hidden side of reality. Like an iceberg.

So here is what I came up with. A mixture of all the ideas above and an hommage to the beloved floppy disk.