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GLArt Week 4: Light and Material Study

GLArt Screenshot #1
Shiny, smooth, noisy grids. Click for full-size screenshot

This week's assignment for GLArt covers lighting and materials. The program draws a terrain-like triangle mesh using two different materials and either triangle normals or averaged normals. Java source code available here (requires LWJGL and Mark Napier's Vector3D and GLMaterial libraries). Use the arrow keys to move around the scene and press the space bar to re-generate the grid.

More screenshots after the jump.

GLArt Screenshot #2
View from above. Click for full-size screenshot

GLArt Screenshot #3
The mysterious underbelly (only scene ambient lighting). Click for full-size screenshot

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