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NIME Progress Report #4

visualization screenshot

The above is a screenshot from a very early version of the Frotzophone visualizer. The circles represent Z-Machine objects, and the white lines indicate parent/child relationships between those objects. Gray lines are drawn between any two objects that have been in a parent/child relationship. It's rough, and not very readable, but the basic components are there. (This applet, developed with Processing, receives information from ChucK over OSC.)

Eventually the dots will change color when the object in question is being played. The "root node" will also be hidden, as this is merely a convenience object present only in the Processing code.

Giving the prototype presentation last week was helpful, and I learned a lot about what I'm doing in the process of preparing it. Here's a quicktime file of the presentation, and here is the Z-Machine file of the quickie text adventure that I prepared for the presentation. Play it with Zoom or another interpreter of your choice; you can also download the source code.

Other work this week included a few experiments with volume and timbre. I'm still not 100% happy with the sound of the piece, but I'm wary of anything that will complicate the mapping between data and sound.

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