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NIME Progress Report #7

Most of the progress this week was made on the score/performance plan. I've made some additions to what I turned in on Wednesday: the game now has a bit more geography and has a mechanism for awarding points. I've been practicing with this score and I'm actually really happy with the results: being in control of all the elements of the game has made it easier to sketch out a consistent performance.

The main problem I'm still struggling with is how to end the piece, since all of the actions I set in motion during the performance are continuous (or at least take a long time to fade out). The stopgap solution is to introduce a master volume control and just fade that shit out when I feel like it. A better strategy might be to send a "terminate" message over OSC when a win/lose condition is reached. I'll think of something.

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