***** You've hiked through Snake Canyon once before while visiting your Uncle Howard at Red Creek Ranch, but you never noticed any cave entrance. It looks as though a recent rock slide has uncovered it. Though the late afternoon sun is striking the opening of the cave, the interior remains in total darkness. You step inside a few feet, trying to get an idea of how big it is. As your eyes become used to the dark, you see what looks like a tunnel ahead, dimly lit by some kind of phosphorescent material on its walls. The tunnel walls are smooth, as if they were shaped by running water. After twenty feet or so, the tunnel curves. You wonder where it leads. You venture in a bit further, but you feel nervous being alone in such a strange place. You turn and hurry out. A thunderstorm may be coming, judging by how dark it looks outside. Suddenly you realize the sun has long since set, and the landscape is lit only by the pale light of the full moon. You must have fallen asleep and woken up hours later. But then you remember something even more strange. Just last evening, the moon was only a slim crescent in the sky. You wonder how long you've been in the cave. You are not hungry. You don't feel you have been sleeping. you wonder whether to try to walk back home by moonlight or whether to wait for dawn, rather than risk losing your footing on the steep and rocky trail. [If you decide to wait, turn to page 5.] You wait until morning, but, as the rosy wisps of dawn begin to light the eastern sky, a chill and forbidding wind begins to blow. [If you seek shelter, turn to page 6.] You step into a niche in the rocks to escape the merciless blast of wind and lean back against the rock wall. Suddenly it crumbles under your weight, causing you to fall backward down a muddy slope and into a pond. The sun shines brightly down on you as you pick yourself up, dripping wet, and wade to the grassy shore. You look back at the rock, rising out of the pond, but you can't see where you fell through. While you are collecting your senses, a horse comes prancing up, its rider dressed in tin armor -- a knight out of the history books -- enough to make you laugh. The horseman lifts off his helmet and laughs himself. "What a place for a bath!" he calls out. "Well, it was worth it -- you're cleaner than a pig!" He almost falls off his horse, he is laughing so hard. "But climb on and I'll take you back to the castle," he says. "We'll see if we can't make a human out of you yet." [If you decline the invitation and try to find your way back into the Cave of Time, turn to page 114.] There is a certain tone in the knight's laughter that does not inspire your trust, so you thank him graciously and tell him you have other business to attend to. "Then go to it," the knight replies. "Take care to keep your business drier than yourself!" He gallops off in a rush. You are glad to be rid of him. Eager to find the entrance to the Cave of Time, you climb up behind the rock wall that slopes into the pond. After searching for an hour, you find a tunnel leading underground. [Turn to page 61.] You follow the tunnel downward a short distance, suddenly you are sliding. Your head strikes something and your are knocked unconscious. When you wake up, you find yourself by a small lake, bordered by woods. A boy about twelve years old is fishing nearby, but there is no one else in sight. You go up and introduce yourself, hoping you can find out what year it is without sounding crazy. Fortunately, the boy is friendly and good-natured. He tells you his name is Nick Tyler and that he lives on Birch Street. He works in his father's business making candles and soap -- the best in the Colonies, he says. [If you tell him you come from a future time, turn to page 104.] When you tell him you come from the Twentieth Century through the Cave of Time, Nick smiles. Then you tell him a little about life in your own time -- about cars and planes, telephones and television. He listens intently, with a big grin on his face, as if you are telling the funniest story ever told. "I'm so glad to meet you," Nick says. "I've always wanted to know about life in the Twentieth Century." He tries to look serious, but begins to laugh, thinking it's all a joke. "Seriously," you say, (since you know he will never believe you) "I have no home. Do you know of a place where I can stay?" "I'm sure you can stay at our house," he says warmly. "We have such a big family, one more won't matter, but you must be willing to work in the shop with the rest of us." Since you feel you hardly have any other choice, you accept his offer and feel grateful when his parents give you a good dinner and a comfortable bed. Nick tells you, with much seriousness, that you are living in the year 1718 in Boston, the principal town in the British colony of Massachusetts. You soon become one of the family. They are good people and treat you well. But each day you have to work long hours boiling soap and pouring it into molds, waiting on customers and doing errands for Nick's father, whom you have come to know as Uncle Ted. Your neighbor, Mr. Nelson, is a printer. He recently returned from England with a printing press and letter type he bought there. The business interests you, and you consider working as his apprentice, but to do so you would have to sign papers indenturing yourself to work faithfully for him for six full years. [If you decide to stay at home and continue to work for Uncle Ted, turn to page 107.] Although you would probably enjoy the printing business more than a career as a soap maker, you wish to remain free to take advantage of some other opportunity. The work with Uncle Ted is tedious. You feel you could not bear life devoted to making candles and soap. You spend most of your spare time reading what books you can lay hold of, but you are anxious to travel and see the world. Not long afterwards, you sign up on the brigantine, Nina, as a deck hand. The ship is owned by a rich merchant, and it is bound for Barbados in the West Indies with a load of lumber and then on to England. You find life at sea much harder than you expected, especially when you are required to climb the rigging in a howling gale, but eventually you become captain of your own ship. In every place you visit you ask the people you meet whether they have ever heard of the Cave of Time. The End