Physical Computing Final Project (Fall 2012)
Often times an image is says more than 1000 words, so without further ado, here is a editing performance of my final shadow play for Physical Computing in the fall 2012 semester at ITP.
Often times an image is says more than 1000 words, so without further ado, here is a editing performance of my final shadow play for Physical Computing in the fall 2012 semester at ITP.
I have always had a fondness for shadow puppetry. This might be due to the contrast in light and dark, the carving-like aesthetics shadow puppets often have or the simplicity with which you can manipulate shadows to make a barking dog with your hand. Seeing the amazing work the puppets class at ITP has been [...]
POP! is an interactive bubble machine that triggers a “POP” when a bubble is popped. The idea originated in our wish to create an playful interaction that transports the user back to a child-like state of fun and excitement. Check out the official ITP Bubbles website! Here’s a quick peek… Note: this project was done [...]
As mentioned in an earlier post, I went to Boston last week and decided to stop by the MIT Museum. IT WAS LIKE BEING A LITTLE KID AT CHRISTMAS! I don’t know how to explain the feeling, but seeing all these projects and progress in tech that happens at MIT and finally understanding that little [...]
Y.I never got around to posting anything on the two serial labs we did in Physical Computing so here is a slightly delayed and shortened version of what I had originally planned. The exciting thing about serial communication is that what I’m learning in my ICM and PComp class is finally coming together. This opens [...]
C. … and where it stops, nobody knows. For this and last weeks labs we were looking at how to properly use DC motors. The fun thing about DC motors, contrary to their angular limited counterpart the servo motor, is that they spin in a full cycle at a much higher speed. The first lab [...]
R.After our play-testing last week we moved onto some more extensive prototyping. We started by using the method of rapid prototyping (use whatever you can find make a representative version of what you plan to make in a very limited amount of time) and extended on that with different materials and fans to blow the bubbles. [...]
E.Midterms in my Physical Computing class are coming up in the next weeks and there is still a lot to do before the music-making-bubble-machine(working title) can come to life. After sorting out initial technical obstacles we’re about ready to get going and build the individual parts of the machine. Though we’re pretty clear on how [...]
With this interactive installation we are exploring the interface of musical expression. Those interacting with it will be transported back into an almost child-like state when they are prompted to pop the bubbles in mid-air in order to trigger sounds. The detailed mapping of the bubbles and where they pop allows the ‘user’ to recognize [...]
I miss having instruments around to random play on when I feel like it. The most musical thing in my apartment currently is the door bell. You see the dilemma? So when the ‘Tone Lab’ in my Physical Computing class came up this week, I decided to make my own instrument. For me the piano [...]