Bocce Draw is a project designed for NYU’s ITP Spatial Media class. Alex Samoilescu and Danne Woo used projection mapping and computer vision to improve the game of bocce ball.
Using the Sony PS3 camera, distance for each bocce ball from the Pallino (white ball) is measured. A projector is used to display circular patterns onto the court. To indicate which ball is closest, the projected circle pulses.
The code was written in C++ using openFrameworks.
Some photos of our final presentation: