Physical interactions that I remember:
- Videogames:
- Different implementations of the Floor Pad were really popular in videogame playing places in Argentina. Pump it up was the most popular. I even know a guy who played in tournaments! (Yes, these tournaments were shown in cable tv
- There was one about shooting football soccer penalties. The player kicked a plastic ball firmly attached to the machine, and, supposedly based on how he kicked it, the penalty shot was shown on screen. I was always skeptic about the real interaction of this.
- I have to mention the Wii and the Kinect.
- The interactive dolls, there were lots of them on tv
- Mechanical mirror: the wooden mirror at ITP from Rozin of course!
- Meditation Helpers: in the first class, when we had to think of fantasy objects, someone mentioned a room that adjusted its ambience according to the mood of the person in the room. I don’t remember seeing something like this for real anyway.
Some random comments:
I really loved the drum gloves. I’m always hitting the table with my fingers, so being able to play with that and have more meaningful sounds would be awesome.
There is a TED talk about using some sensors in the hand for almost anything. I think it’s really amazing, but I’ll believe it’s an utopia until I see it realized: http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html
About strengths and weaknesses:
I believe a big weakness is when it’s not clear how the interaction works. This can lead to a frustrated audience, or even believing there is some kind of cheating in the implementation. Like my soccer videogame above, I always thought that it was just a feint to make people put money in it. Maybe it wasn’t, but for sure it was not clear how much the force and direction of the kick, and where you hit the ball, actually influenced the shot. Anyway, my friends from highschool enjoyed it.
Something I like is when the installation allows a longer cycle than just
- User puts some physical input
- Machine shows some physical output
- Over
An example of the above would be the mirror. Well, you can play with the mirror all the time you want, but for me there is no sense of continuity or evolution into this. On the other hand, the bird flight simulator seems that you could be engaged for a long time. Because it seems that you can actually improve your flying, compare, etc., every action kind of builds on the past actions.