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Good,
Bad, Missing, Modified
A lot worked well
in the Children’s Museum. It was a fun place with lots of opportunity
for safe active play. Morgan could run wild, spin knobs, push buttons,
climb and crawl unimpeded. Many exhibits provided an opportunity for
adult instruction. She enjoyed various installations that challenged
her normal sensory perceptions, like the forced perspective room, the
self-propelled zoetrope and distorting mirrors. The museum has a big
stairway so that kids can run up and down between floors, rather than
waiting for elevators or other adult-type conveyances. The museum presents
children with a crawling tunnel right at the entrance so they can immediately
begin to play. This sets the tone for each visit.
However, many features of the museum fell short of providing an instructional
environment. There were plenty of detailed signs but most children weren’t
of reading age. Even if they had been, the playful atmosphere presented
by so many colored lights and physical interaction points was far too
distracting for reading. Many lessons were highly abstract, to the point
that the adults needed to stop and read directions in several places
to discover what exactly the interaction was supposed to teach, and
sometimes even how to proceed. Several installations were clearly designed
with a highly formalized interaction in mind. These failed terribly
as kids ran up and spun the knobs as hard as they could before running
away. game worked even when broken. The Alice in Wonderland theme was
intertwined throughout the exhibit space, but it would be very surprising
if any child could understand the story simply from jumping and spinning
knobs. Parents often tried to supply the missing instructional guidance,
but the museum provided very little for them to go on. Exhibits construed
to provide the basics of physics might be just as mystifying to the
lay parent as they would be to the toddlers. Several installations were
broken, but as long as the spinning functions were intact it hardly
seemed to matter. (This is an interesting lesson for toy designers.
If your toy can still be fun after it has broken, then you’re
on to something.) The space as a whole seemed to be a science museum
that had been repurposed into a high-energy playground—good for
exercise, socialization and adult-child bonding while not so good for
child education.
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