It’s over! We presented our project in class. Here’s our final write-up/description along with a couple more detailed posts about physical interface and construction AND code and behavior.
+ ELEVATOR PITCH +
Monster Valley is a furry oasis that …
The monster is looking more monster-like!
The details of our meticulous construction process:
+ Shaping the Board +
After thinking long and hard about the shape and size of the base board for the platform, we decided it should be:…
So last week we fleshed out more of the nitty gritty of what the actual experience should be for our monster board and built and soldered together the sensors and wires and built the actual board. This is our basic …
For our Physical Computing Final, Mimi Yin and I propose to create a floor with a monster beneath it. The floor “sleeps” and audibly snores until you lie down and awaken it.
Through sound, texture and contours, the floor encourages …
For our Media Controller Project, Matthew Tennie, Mimi Yin, and I built The Stormdancer — a device built into a hoodie that changes a projected environment by the user’s body motions.
We worked with 3 different sensors:
…
So for my stupid pet trick in Physical Computing class this week, I made a Balance Bar:
It’s a modification of an exercise bar designed to help stretch the carpal tendons in the wrists and prevent carpal tunnel syndrome. The …
So upon embarking on this walk around my neighborhood to journal the various sensors I come across, I started wondering – how broad is the definition of a sensor?
After reading the Chris Crawford’s, “The Art of Interactive Design,” I …
…