Category Archives: pcomp

final code & circuit design | pcomp final

The circuit I am using for To Build A Fire art object / Pcomp final is… The code that I am using to make my flame respond to the presence and actions of a person is thus: //To Build A … Continue reading

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To Build A Fire I. | Post Mortem

I had my critique this past Wednesday on my To Build a Fire interactive sculpture. Despite the fact that I had just parts, it went well. Rather, I felt good about it.  I learned a great deal from this experience. … Continue reading

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Sharp IR GP2D120 | Distance sensor | pcomp final

So for my final, Im using this guy… I did a lot of tests reading/graphing/and figuring out how to control in the values that I was getting via Serial. I first did a test with raw values and they were … Continue reading

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to build a fire | interaction design | pcomp final

  For my Physical Computing final, I had the idea of an interactive video installation based upon Jack London’s To Build A Fire. Because of time and space limitations, I have to scale it back to something that I can … Continue reading

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CNC training with Zeven

This morning, Zeven went over the software side of the CNC machine with a group of us. Briefly, we learned how to design the file, import it into Master Cam and set up the instructions for the CNC machine. We … Continue reading

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thermoelectric test | pcomp final

a test for my pcomp final. generating voltage by putting a flame to the junctions of two dissimilar metals…a nail and copper wire. I get up to about 1.2mv. I am going to try and build an amplifier circuit to … Continue reading

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Lab | H-bridge

For this Lab, we learn how to use a H-bridge to control the direction of a motor. For this circuit, I have 2 switches…1 switch that turns on the entire circuit, and the other that alternates the direction of the … Continue reading

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Interactive Fish Tank | Physical Computing Midterm

Well, after many many hours, we (Manuela, Yin, myself) finished our midterm for Physical Computing. Just to quickly sum everything up again, we created a video sculpture tentatively titled fish tank.   When you put your finger into the water, the … Continue reading

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media controller | blob detection

We spent a lot of time yesterday trying to figure out how to make the processing fish interact with your finger. We tried the Kinect, but to no avail. The Kinect is great at reading depth, but the problem ended … Continue reading

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Media Controller update | Capacitive Touch

  This blog post is about how we ultimately used the water and our finger as a switch. After working with the salt water circuit  and not getting a consistent reading, we decided to go with a different set up … Continue reading

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