http://www.creativeapplications.net/processing/pinokio-the-animatronic-lamp-that-is-aware-of-its-environment/
http://www.creativeapplications.net/objects/moving-objects-no-804-by-pe-lang/
http://www.creativeapplications.net/events/resonate-festival-2013-exploring-boundaries-of-art-media-and-technology/
approach 1:
machine reads the facial expression,
pressence of viewers, and potentially biometric data of its viewers
output is a data visualization of it’s
environment and represents interactions with its viewers over time
motion references:
seismograph
modeled after other biometric sensors?
research
FaceOSC
EyeTracking
CERT
http://mplab.ucsd.edu/~marni/pubs/Littlewort_CERT_FG2011.pdf
approach 2:
incomplete shapes are projected on a wall. the sculpture has the capability to recognize the forms they potentially represent, and uses that determination to inform stroke style in the output.
the viewer has the ability to change the slide projector by standing in a specific position and blinking.
research
Support Vector Machines for Processing
http://makematics.com/code/psvm/
teaching a robot to draw shapes
challenges
conceptual
• simplifying the concept
• relevance outside of a gallery context?
implementation
• introduce some intelligence to how the sculpture responds to sensory data (is there an imediate obvious correlation between the user’s actions and the actions of the machine? or is the correlation revealed over time?)
• creating strokes or motions that are relevant to the input they are
responding to
what’s out there?
Casey Reas Kinetic Sculpture
http://acg.media.mit.edu/people/creas/thesis/
Ben Grosser Interactive Robotic Painting Machine
http://bengrosser.com/projects/interactive-robotic-painting-machine/
Kinesthetics Art Imitating Life – Pratt Show?
http://www.pratt.edu/calendar/view/opening_reception_kinesthetics_art_imitating_life/
Jack Kalish Natural Selection
http://itp.nyu.edu/shows/thesis2012/jack-kalish/