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Microcontrollers

If you truely want to get physical, chances are you are probably going to have to get down and dirty with circuits and Microcontrollers. For your trouble you will be rewarded with and expanded view of what computers can do and where they can do it and ultimately of what computing is. Microcontrollers are tiny cheap computers that have great capababilities for sensing and controlling the events in the physical world. They are useful for cheaply embedding a little memory, a rule, a communication channel or anything that computing offers into almost any object no matter how small, inexpensive or mobile. They are also used as the to add limbs to regular old multimedia computers which tend to have a an interface into the physical world that is limited to keyboards, mice and monitors.

This page will help you pick a microcontroller. After that you will have to:

  1. Go [shopping] to equip your electronics laboratory.
  2. [Start up] your microcontroller.
  3. Connect up a few components into a [circuit]
  4. Write a short [program]

Level

--As with software development you can work at a higher level where things are easier, more abstracted into human language, or you can work at a lower level where things are more difficult because they are more in a computer language. The tradeoffs are similar. At a higher level you spend more time on concept and less time on technology. Your development time is less (unless you are doing endless work arounds), but you can't always extract everything out of the technology and mass production and distribution is difficult. At a lower level, your development time is much slower, but you can take the machine to its limits, and things might be cheaper to mass produce.

Criteria for Choosing a Microcontroller

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