By Todd, on March 13th, 2013 After coming to terms with the fact that I wasn’t going to be able to figure out how to use facial gestures to control a video game characters movements in Unity I scaled back to the idea of tracking gestures during experiences, in this instance – playing a digital space that I created for another [...]
By Todd, on March 6th, 2013 This week in Rest of You we took a look at the rest of us and build a machine to expose our intuitive prejudices, and induce empathy with people with different intuitions. I decided to build upon my PComp final – the Wall Hanging Mood Ring.
This is a simple CNC routed mirror frame with 3 [...]
By Todd, on March 6th, 2013 We spent this week looking at our digital footprint. I began by tracking my key strokes with Backtrack. I was also able to export my gmail from 2007 to 2009 using a Python script. Finally I was able to export single folders from my gmail to google drive where they could be downloaded as a [...]
By Todd, on February 27th, 2013 I was inspired by the Virtual Reality talk from the class syllabus. Specifically I was intrigued by face detection and face tracking and how one perceives others in relation to themselves physically. I decided to take FaceShift for a spin to create my own avatar.
After the initial 5 minute calibration FaceShift can not [...]
By Todd, on February 14th, 2013 After last weeks success in reading heart rate from a pulse oximeter I decided it was time to literally take the show on the road. Well, the literal road, not a literal show. I was hoping to do heart tests during my bike commute to and from school.
First I added an SD card breakout [...]
By Todd, on February 6th, 2013 I’ve just been introduced to the world of creating interactive digital worlds in the Digital Spaces class. Immediately I knew that I wanted to know the figure I was controlling in the space. I decided the best way to get myself into the game sans Tron special effects, I would need to put those amphibian [...]
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