// Danny Rozin 2012 ITP void setup() { size(640, 480); } void draw() { loadPixels(); for (int x=0;x< width; x++) { for (int y=0;y< height; y++) { int thisPixel= (x+ y*width); color newColor= color(x, y, mouseX); // setting some values for R,G,B pixels[thisPixel]= newColor; } } updatePixels(); }