Funamentals of Interaction Design
— Tuesdays @ 6:30 —
Prof. Robert Fabricant
The course touches on a wide range of design disciplines (graphic
design, information design, product design) as they relate to
the creation of compelling interactive user experiences. The
course is divided into three sections: Principles, Context and
Systems. It takes a heuristic approach to interactive design.
Students work through a series of discrete design exercises
covering basic concepts such as affordance, feedback and modality.
These exercises cover different types of interactive experiences,
from simple, appliance-like design problems to dense information
systems. Students gain a hands-on understanding of how to combine
physical controls and screen-based design elements to support
different types of interactions. In the second section students
acquire the tools and methods to conduct primary research with
end-users, deriving relevant insights from direct observational
research to shape their design solutions. In the final section
we look at some of the prevailing models for interactive systems,
drawing from gaming, Web 2.0 and pervasive computing. Students
use the knowledge and experience acquired during the class to
create a set of interaction design patterns that can be applied
to a large scale interactive system.
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