This week’s homework assignment from Computational Cameras is to research examples of Augmented Reality, and then to attempt a processing utilizing Augmented Reality.
Augmented Reality is anything where the real world and a computer/digital world overlap. These are a few of my favorite examples of AR seen throughout the internet.
Keiichi Matsuda’s “Augmented (hyper) Reality” Master’s thesis examining a possible (and rather scary) future where AR is used for advertising in our everyday life (though the teapot is rather helpful).
Lego Products Augmented Reality which displays the contents of the package.
Playing Rock, Paper Scissors vs. your T-Shirt
Digital Pool Table with various special effects (including fog, fire, and ripples).
Augmented Reality takeover of the Moma (with obligatory Banksy references).
NFL scrimmage and first down lines are a classic example of Augmented Reality.
I was able to get the AR library up and running this past week, but I am still in the process of scouring the internet for advice / tutorials on importing 3d models (Cinema 4d or Maya). Instead, I decided to import a picture of Mario and use that within the AR sketch.
As with all camera-based sketches using the built in i-sight, the tricky part is getting the auto-white balance to agree with your demands. I did get the Mario image to follow along with the pattern on my notebook, but it dropped out every few frames. Note to self: default to using the PS3 Eye every chance I get and it will make this type of assignment much easier.