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Category Archives: Intro to Computational Media
ICM Final: Thought Bubbles Documentation
For my ICM final project, I decided to continue work on my previous project “Thought Bubbles” from the midterm. My goal was to record people’s thoughts, allow the user to blow bubbles, and give the illusion that the bubbles actually … Continue reading
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Overdue #1: ICM Midterm
So for my ICM midterm, I made headway into my planned final project “Thought Bubbles.” The overall project (which will be blogged about incessantly since it is both my ICM and PhysComp final) is as follows: 1. The User pushes … Continue reading
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Catching up on ICM project explanations
So I have been swamped with midterm projects the past few weeks (Personal Power Generation, ICM, PComp, and now my Applications project for this next week). However, I find myself with a little bit of time so I figured I … Continue reading
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ICM Homework: Snowstorm
This weeks ICM homework was just to convert an earlier sketch of ours using objects and functions. I opted instead to create a new sketch. My original idea was to use an snowstorm to play around with Arrays (this next … Continue reading
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ICM and simple pretty snowstorms
So this weeks ICM homework is supposed to include making our own functions / objects. In class we covered an example with raindrops, making the Raindrop a class, the functions that affect this class, and then implementing this class in … Continue reading
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ICM: Conditionals
This weeks lab involved using conditionals, so I figured I would give another shot at my Chain Chomp. I ran into difficulties initially because in order to handle rotation, processing does matrix multiplication to change your frame of reference. Thus, … Continue reading
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Processing Homework week 2 (and uh oh, getting behind on documentation already)
For week two, the assignment was to either take the original drawing from week 1 or make a new drawing and add both interactivity and variables. Variables allow for a much easier time when changing values on the fly. For … Continue reading
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First Processing Assignment: Drawing
Processing is an open source language that originated as a sort of sketchbook. It is based on the Java framework, which means that it will run on any platform that has the Java Virtual Machine installed (which almost all machines … Continue reading
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