Project Development Studio
  Week1
Define my project in a cascading level of detail as follows - Dream, Vision, Goal and Plan
Dream
Life brings to us so many precious moments, but we often fail to recognize those moments because we tend to just live with them. What if we take out these moments from our daily routine and bring them to life? Something we do not recognize could become something truly noticeable when it comes out of where it used to be. It could not be too realistic, but at the same time, it would not be too abstract at all.
Vision
Everything in my work happens in the physical world, the place where we exist. To make it clear, something that happens here is not a virtual space but a real world that has a lot of limitations such as gravity, time, space etc. We are expecting more from a virtual space in screen because no limitation exists. This explains the reason why an animated object in a real world is more dynamic even though it is simpler than the one in a virtual space. To take out moments from daily life or something imaginary to the real world, every object needs to be characterized, which could be 'simplifying' or 'exaggerating'.
Goal
In this piece, I want to make an interactive automaton and focus on how to represent the situation that I want by characterizing objects and their movements. A traditional way to generate the automata is turning a handle and this action creates the energy to move the automata but I want to create different kinds of interactivity. One set of automaton usually makes one movement and as long as you keep turning the handle, it shows a constant, repetitive movement and has a circular timeline. I would like to create more than one movement per automaton based on a linear timeline so that it can tell a story.
Plan
Sep. 24 - Research and create a base scenario
Oct. 1 - Set the scene and choose the objects
Oct. 15 - Develop mechanisms for the movements
Oct. 22 - Develop interfaces for users
Oct. 29 - Make Demos
Nov. 12 - Start making a final project