February 14, 2007
Posted by ges3 at 09:54 PM
February 21, 2007
"the world's first cyborg"
Sousveillance and Equivalence
Posted by ges3 at 07:16 PM
Related past ITP Student and Alumni Projects
Modes For Urban Moods
by Teresa Almeida
The Millefiore Effect
Ceremonial conflict suits: plastic, fabric, air, electronics
by ITP'ers: Ralph Borland, Jessica Findley, and Margot Jacobs
By: Maria Mayer , Luna Vega
Instructor(s): John Cleater, Jean-Marc Gauthier
virtual intersection space
"Kokoon" is a garment, which enables users to create their own private space in public, in order to reconnect with themselves. By pulling the dome like hood over their heads, the user can detach from his/her surroundings by experiencing an orphic environment. The stresses experienced by highly nomad individuals can thus be diminished through shutting down overbearing environments while facilitating spacial cognitive transitions.
By submerging themselves into dreamlike environment, the user can interact with virtual environment through bodily movement. 1. user puts jacket on 2. pulls the hood down 3. interact with video through bodily movement (i.e: elbow rotation)
by Ryan Holsopple
by David Nolen, Mushon Zer-Aviv, and Toshiaka Osawa
By: Ryan Holsopple & Mirit Tal
by Jamie Allen
Posted by ges3 at 09:01 PM
March 07, 2007
Shoeveillance (interview with Marc Bohlen)
excerpt from interview:
A friend of mine told me about an interaction designer who had devised a way for people living in a not very posh neighborhood of London to pass through the streets of their area and yet avoid the gaze of the CCTV network. But it turned out that people were not happy with the idea, they actually liked to be on surveillance camera. Do you think a system like Shoeveillance could make everyone happy: maximum data collection and minimum invasion?
Yes. Let's make everyone happy! Shoeveillence plays with the desire to be seen to some degree. Parading your shoes is a special kind of pleasure, an accepted form of exhibitionism. It is one I would like machines we share the world with to be fluent in. We will have to wait for compliments, though, the appreciation of good shoes is beyond AI today. In HCI (Human Computer Interaction) community, some people speak of 'shy sensors', sensors with low-bandwidth input (such as a button) from which you derive information based on the sensor's location. If you want to know if someone is sitting in a chair without watching them on a camera, for example, you put a button in the chair. Shoeveillence, however, takes in high-bandwidth data (streaming video). It is tamed physically (by its position on the ground and its lens system), disciplined programmatically (by its algorithm) not to notice anything but shoes and incapable of being invasive but geared to be persistently and maximally shoe centric. This is a new kind of problem solving, I think.
I've been thinking of changing my approach to give it more of a fashion angle and instead of just to create wearables to hide from cctv, to create faux-souveillance fashion accesories. Call attention to your fashionable wear while hiding your identity. This resolves the conflict I was having of wanting to use highly reflective material to allow for a private moment. This will allow wearer to stand out and hide at the same time.
Posted by ges3 at 04:51 PM
March 29, 2007
wearables and social activism
portable habitats and temporary shelters
Posted by ges3 at 08:30 PM
One of the most innovative and experimental fashion designers...
Posted by ges3 at 08:37 PM