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November 09, 2005
3D Final Project Ideas
Project Check List: Conceptual Design
I have begun to model out my lizard-like creature. I see him going through a space, like a labyrinth of different textures, lightings, moving walls and have it change according to its environment. The user would have control of the lizard, allowing it to move in and out of certain 3d worlds.
I think that the work would be more of a labyrinth-like structure where the character would move freely and interact with its environment. Not a game-like environment, but more of an artistic walk- through.
The character is pretty much lost in its world when the user first encounters the world. The lizard finds its way abouts by moving around in its space.
I would first have to model out the character and the challenging part would be designing out its world, the labyrinth that this lizard is to travel around in. I have to make sure that I choose the right textures for this space, since the lizard would react to its environment wherever it goes.
Questions related to the way visitors interact with the virtual world. How many types of input devices do you provide to the viewer?
I'd like to have the viewer be able to control the character and the environment. I'd like to use some sensor inputs to control the character in Virtools.
Please describe each interaction using a keyboard equivalent function. How many types of interactions are connected to the viewer’s input devices? Describe in details of the interactions.
Keyboard will be used to control the movement of the character. However, I’d like to try using a sensor with Virtools and try to control the lizard using that.
List the input devices, the length of the interaction, how each interaction starts,
and where does it end?
The input devices would be the keyboard and the sensor that I will use with Virtools. The interaction would begin as soon as these sensors are activated.
Advanced automated functions and artificial intelligence systems inside
the virtual world. Is there an automated mode for virtual cameras and for
characters? Are they autonomous? Are they target/goal driven? Can you
describe basic interactions between characters together and between virtual
camera and characters? Do you provide specific interaction between the duo
camera-viewer and characters. Do you have ways for characters to acknowledge
the camera ?
I’d have to think about this.
Display- Do you provide multiple views or additional views?
Yes, I’d like to provide both the perspective and the top view for the audience.
What is the order of the sequence between multiple views?
The viewer would first see the character in the perspective view. As the creature travels through the given labyrinth, the viewer may wish to change to the top view for better reference. I will give them this option.
What is the relationships between additional views? Do you provide a hybrid mode that can switch the commands of the virtual world between viewer controls and automated mode?
The additional views will be there to help the view navigate through the labyrinth.
Step 2 – Cameras and navigation In step one we addressed the conceptual
design. In step two we look at cameras and the ways cameras can navigate
inside the virtual world. Please answer the following questions about cameras and navigation that may summarize previous discussions about your project you may have had during step one.
Questions about CAMERAS
How many types of cameras? List and name the cameras needed for each scene of your project.
I’d like to have one camera that is close up against the creature. One would be from the point of view of the lizard’s.
Some ideas for the labyrinth environment







Posted by min at November 9, 2005 11:23 PM