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November 30, 2005

Voltage Divider

Learning new things every day.

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Posted by min at 01:46 AM | Comments (0)

November 29, 2005

QT streaming Server at ITP

I made this account a while ago but when I first gave it a try, it just didn't work out at all. I followed the steps on Vid Help but no luck. I spoke to Nancy today and she was able to give me some advice.

This is the html for embedding streaming QT onto your blogs, etc.

Posted by min at 02:37 PM | Comments (0)

My tentative Spring 06 Schedule

Possibly... IF I get my choices.
I really want to get into Living Art and Design Expo though...


Posted by min at 02:35 PM | Comments (0)

November 27, 2005

Sound Domes, going

Lots happening for the Spatial Final.

Posted by min at 10:02 PM | Comments (0)

Plastic Tubes and Speakers

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The sound I got outta these were quite amazing. Project to come...

Posted by min at 12:23 PM | Comments (0)

Jason Bruges

I have to admit these Europeans do some fascinating work.


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Posted by min at 12:34 AM | Comments (0)

November 26, 2005

Tetrans

Tetrans

I call that cute designing.

Posted by min at 11:34 PM | Comments (0)

WES51 Soldering Station

I've had it. Normally, I'd go through about 5 different soldering stations in the lab before getting to a decent one. Yes, I've tried brushing the tips and that didn't help much and I've even been burnt on one, quite bad. After careful consideration, I decided to treat myself to an early Christmas binge. After talking to Todd H and James Sears, I decided to go with the Weller. I spent just under $100. It's totally worth every penny!

My one and only

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And, I'm completely in love with it. It's amazing what a good soldering station does to your solder jobs. Clean, no mess, no fuss. I'm happy today.

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Posted by min at 09:57 PM | Comments (0)

The Mess

After our meetings, our labs. Let's cleanup after ourselves...

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I've been through hell 2x so far at ITP.

Posted by min at 07:26 PM | Comments (0)

Robotics at Eyebeam

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Last Saturday, I finally headed over to Eyebeam to check out the robotics show.


November 19, 12-6pm: Automated Lives - panel discussion/workshop with Robot Clothes

During their residency at Eyebeam the artists collaborative Robot Clothes, comprised of James Powderly and Michelle Kempner, developed Inside Out Life Story, an artwork that combines robotics, art music, theatrical sets, animated toys and artificial intelligence to tell their personal story about a sick person and their partner, life in the hospital and the process of shifting back and forth between two disparate worlds. Elements of the robotics and sets will be on view and an ancillary panel.

I was able to catch the setup of it and the robotics were very real looking. Almost scary.

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Part of the Eyebeam, Produced at Eyebeam '05, projections and projects.

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Posted by min at 01:35 AM | Comments (0)

November 22, 2005

Qprox

Everyone's using the qprox lately.

My order of 10 have arrived. Anne's giving me 6 this week. I have to test these out soon.

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Posted by min at 02:51 AM | Comments (0)

H bridges

have arrived!
Samples from TI.

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Data sheet to come soon.

Posted by min at 02:48 AM | Comments (0)

November 19, 2005

Sound Domes to come

So our presentation for this idea went very well on Friday. We got Jean-Marc quite excited and it's all about us making these domes now.

We initially wanted to build our own domes, using PVC, but turns out that it's illegal to use PVC in this country. So we're going to have to look around for some cheap pre-fabricated domes in plastic.

JM gave us some good feedback in trying to use the lights that are already throughout the ceiling at ITP.

Posted by min at 10:31 PM | Comments (0)

November 16, 2005

Sound Domes

Thomas, Michael, Christin, Fernando, Tracy, Alex, Mike and I will be collaborating for the final project.

Prep for Friday's proposal.

Group meeting, Thursday, Nov 17th, 6pm. More to come.

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Floor plan of ITP.

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Brainstorming

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  • Creating a sound "pathway" throughout ITP floor.
  • Making people move through space, using sound.
  • Creating a sound landscape on ITP; an immersive environment.
  • Eddy's idea in a very social environment. ITP will be very hectic, with many people, talking, browsing through projects etc.
  • These domes could act as a "get-away" from this setting. Noise - cancellation system at the show. Zen-like effect, where people could get away from all the noise around them.
  • Directional sound. Ex) Sounds of race cars that would lead people to move in a certain way.
  • A wave of sound that is triggered at the entrance of the floor.
  • Automated sound loop as a progression. People will follow it once they realize this effect.
  • Near closing hours, reverse the process and direct people out ITP.
  • Chunks of sound as they move down the path.

    Posted by min at 09:54 PM | Comments (0)

    Reason and Digital Performer

    Currently learning. But sound programs are just filled with info and detail...

    I'm going to have to experiment with these a lot.

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    Posted by min at 03:51 PM | Comments (0)

    Breath Final, going...

    Today, Alice and I spent a good hour in the woodshop, using the jigsaw to cut up some hard cardboard material for our mockup model for the final. Realizing 2 hours later, that we didn't need them. Glorious failure... At least I got to learn how to use the scary jigsaw machine.

    Currently, building the model, full scale and I'm trying to model it out on maya to give an idea of its structure. We've actually only got 6 pinwheels in total, 3 on each side.

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    Quick modeling.

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    Posted by min at 01:28 AM | Comments (0)

    November 14, 2005

    To be hacked...

    Soon to come. I want to build a moving light box...
    Ebay is so cool. I got these 2 remote controlled cars for just seven bucks.

    Fino had a lot of fun with these.

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    Posted by min at 10:42 PM | Comments (0)

    Coming together

    All the wiring is finally done. I just need to build a support for it so that the wires and the breadboard could sit on it ok.

    Hopefully, I'll get this done by this week.

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    Note: I hate the cheap 3 dollar soldering guns. Looking brand new below, after 5 mins, it turned balck. They burn out so quick and all the smoke! Hence, the bad soldering job above... :(

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    Posted by min at 10:31 PM | Comments (0)

    Georges Perec, Puzzles

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    Reading Perec's thoughts on the art of the jigsaw was quite entertaining. As a kid, I never showed much interest in video games. I did like playing Tetrix however; the basic forms in puzzles. Trying to come to quick decision makings as to which edges would fit best. It is true, as he puts, that every move I made counts.

    "Puzzling is not a solitary game... each hope and each encouragement have all been designed, calculated, and decided by the other."

    Also, when I was young, my parents would buy me these ridiculous puzzles that were up to 5000 pieces. Very intimidating at first but as soon as I'd begin on it, it was soon finished. The end result was very rewarding.

    I think that hands on learning is good for both children and adults. The learner is actively involved instead of just being a passive learner. Young children should be actively involved in hands-on activities every day and working puzzles could be the best solution.

    Posted by min at 01:21 PM | Comments (0)

    November 13, 2005

    The Cappellini Store

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    I've always been fond of this Italian furniture store. This is the one near soho. RED!

    Posted by min at 11:10 PM | Comments (0)

    ITS, Multimedia Lab

    Must make more use of this place.

    Examples from materials DriveBy. Laser cuts and 3d printer.

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    Posted by min at 01:07 AM | Comments (0)

    November 12, 2005

    Architecture and Sound

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    Angela, Joo Youn, Thomas and I went to this lecture. It was definitely time well-spent. I was really inspired and was amazed to see how architects are bringing in pcomp into their works. The one that impressed me the most was the third group that presented. A reiteration of the project, White Noise/White Light, in Athens Olympics. The project for a Washington, D.C. sidewalk by Erik Carlson and Meejin Yoon. They were totally pcomping! Here are some info below.


    _______________________________________________________________________________________________________

    Erik Carlson, Alvin Lucier, Joel Sanders, Ben Rubin, Karen Van Lengen, and Meejin Yoon

    A presentation and discussion of several new projects that explore the use of sound in architectural space. Among the projects that will be discussed are “Hearways,” a collaboration between Joel Sanders/JSA, Ben Rubin/Ear Studio, and Karen Van Lengen; a project for a Washington, D.C. sidewalk by Erik Carlson and Meejin Yoon; and several sound pieces by sound artist Alvin Lucier.

    Thursday, November 10
    The Urban Center
    457 Madison Avenue
    6:30 p.m.

    Following the submission of a large number of proposals from around the world, the Look of the City Section of ATHENS 2004 has selected a series of interactive installations to be realised alongside the routes.
    The following interactive installations will operate primarily from 21:00 to 02:00, between 12 and 29 August.

    J. Meejin Yoon: White Noise/White Light ("Listen to Athens" Route)
    An interactive platform is placed near the entry to the Ancient Theatre of Dionysus, on Dionysiou Areopagitou St. The installation is a field of fibre-optic light strands which responds to pedestrian movement. The strands brighten and activate concealed speakers which emit a sound sampling of the city in the wake of the passerby.

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    Layout of the poles. Essentially, through human's touch, acting as a capacitance, certain sounds are triggered. The sounds are also networked creating a fade, 3d effect in the space.

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    Their circuit

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    Some other projects, the "Open House," that is to be built in Germany. They are building a house with the soundscape built-in, so that different parts of the house would give off different sounds according to its surroundings.

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    Some clips.


    Posted by min at 07:58 PM | Comments (0)

    November 10, 2005

    MIDI

    The midi plug that goes into the circuit.

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    Thanks to Todd H, I was able to get hold of the 20Mhz Clock. This clock needs to be powered. The square corner pin, has nothing connected to it. The pin on the top right has power going to it, pin on the bottom right is the pin for clock IN. The pin on the bottom left is ground.

    Overall the connections were easy to make, the midi cable needs to be connected to the TX pin of the PIC, which is the PortC.6

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    I attempted to use 3 different pots to control the volume, the tones and the speed of the tones being generated by the midi. Code here


    HSEROUT [Item {,Item...}]

    Send one or more Items to the hardware serial port on devices that support asynchronous serial communications in hardware.
    HSEROUT is one of several built-in asynchronous serial functions. It can only be used with devices that have a hardware USART. See the device data sheet for information on the serial output pin and other parameters. The serial parameters and baud rate are specified using DEFINEs:

    ' Set receive register to receiver enabled
    DEFINE HSER_RCSTA 90h

    ' Set transmit register to transmitter enabled
    DEFINE HSER_TXSTA 20h

    ' Set baud rate
    DEFINE HSER_BAUD 2400

    ' Set SPBRG directly (normally set by HSER_BAUD)
    DEFINE HSER_SPBRG 25

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    I had a few glitches with some MIDI Synths but overall, I was able to get what I wanted out of this lab.

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    What a big mess.

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    Posted by min at 01:24 AM | Comments (0)

    November 09, 2005

    3D Final Project Ideas

    Project Check List: Conceptual Design

    I have begun to model out my lizard-like creature. I see him going through a space, like a labyrinth of different textures, lightings, moving walls and have it change according to its environment. The user would have control of the lizard, allowing it to move in and out of certain 3d worlds.

    I think that the work would be more of a labyrinth-like structure where the character would move freely and interact with its environment. Not a game-like environment, but more of an artistic walk- through.

    The character is pretty much lost in its world when the user first encounters the world. The lizard finds its way abouts by moving around in its space.

    I would first have to model out the character and the challenging part would be designing out its world, the labyrinth that this lizard is to travel around in. I have to make sure that I choose the right textures for this space, since the lizard would react to its environment wherever it goes.

    Questions related to the way visitors interact with the virtual world. How many types of input devices do you provide to the viewer?
    I'd like to have the viewer be able to control the character and the environment. I'd like to use some sensor inputs to control the character in Virtools.

    Please describe each interaction using a keyboard equivalent function. How many types of interactions are connected to the viewer’s input devices? Describe in details of the interactions.
    Keyboard will be used to control the movement of the character. However, I’d like to try using a sensor with Virtools and try to control the lizard using that.

    List the input devices, the length of the interaction, how each interaction starts,
    and where does it end?

    The input devices would be the keyboard and the sensor that I will use with Virtools. The interaction would begin as soon as these sensors are activated.

    Advanced automated functions and artificial intelligence systems inside
    the virtual world. Is there an automated mode for virtual cameras and for
    characters? Are they autonomous? Are they target/goal driven? Can you
    describe basic interactions between characters together and between virtual
    camera and characters? Do you provide specific interaction between the duo
    camera-viewer and characters. Do you have ways for characters to acknowledge
    the camera ?

    I’d have to think about this.

    Display- Do you provide multiple views or additional views?
    Yes, I’d like to provide both the perspective and the top view for the audience.

    What is the order of the sequence between multiple views?
    The viewer would first see the character in the perspective view. As the creature travels through the given labyrinth, the viewer may wish to change to the top view for better reference. I will give them this option.

    What is the relationships between additional views? Do you provide a hybrid mode that can switch the commands of the virtual world between viewer controls and automated mode?
    The additional views will be there to help the view navigate through the labyrinth.


    Step 2 – Cameras and navigation In step one we addressed the conceptual
    design. In step two we look at cameras and the ways cameras can navigate
    inside the virtual world. Please answer the following questions about cameras and navigation that may summarize previous discussions about your project you may have had during step one.

    Questions about CAMERAS
    How many types of cameras? List and name the cameras needed for each scene of your project.

    I’d like to have one camera that is close up against the creature. One would be from the point of view of the lizard’s.


    Some ideas for the labyrinth environment

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    Posted by min at 11:23 PM | Comments (0)

    Spatial Final Ideas

    This being a SPATIAL design class, I am more inclined to make something that really involves space, the ITP 4th floor.

    Today, we had a brainstorming session with a few Friday spatial kids. Michael D, Mike B, Christin, Christian and Alex and I sat down and talked about what our interests were, starting with which project we liked the best out of the assignments so far.

    Here are some of the things that came up. Thank you Michael D for the notes! :)

    Tangible media, bits, pixels and their physical representation
    Sound spaces, noise and spatial noise
    Lights - Light wall's, light curtains
    Deformable walls, deformable structures
    Interactive architecture
    The connection between museums and schools, history and work
    Potentially using the ceiling


    Mike D and I are both interested in lights, using them in space and Alex and Christin were interested in the idea of creating space using sound as their source.

    We also liked the idea of using the ceiling throughout ITP to install our project. This way, we will not be limited to space.

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    Personally, I would like to make a light structure that would interact with people on the floor. Whether this be in the form of a wall, or a light fixture on the ceiling, it would be nice to define a space with manipulating lights.

    Idealy, if we were to use light, the surroundings would have to be dark to get the right, elegant effect. However, since the floor will be somewhat lit during the show, I can see us working with textures and building a light structure behind it to enhance the lights coming through these textures. Some ideas below.

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    ...source

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    ... source


    I got these images just to give me some visuals as to what I'm talking about.


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    Answers to the questions.

    What are the keywords to describe your project?

  • organic light fixture
  • movement
  • life

    What is the general scope of ideas?

    I'd like to work with differnent lights and materials to create a grand entrance for those that come to see the ITP winter show.

    How to introduce your project?

    It would be a screen that would lead the people into the ITP show.

    Your intents for the project?

    I'd like to realize a space with use of different lights and materials.

    The starting point for someone experiencing the project? The audience or users for your project? What does your project provide that other similar projects do not provide or provide differently?

    The start of this project would start at the entrance of ITP.

    Please do some research on this point-
    What are the resources available to you today for this project?
    What are the missing elements for your project?
    How do you plan to provide these element?

    I'd like to work with different screen materials and lights. EL wires as JM suggested. The screen material would be of a opaque-like material. I would like to work with projections as well onto the screens.

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    Posted by min at 10:58 PM | Comments (0)

    Shift Registers, A6818xA

    Shift registers are a type of sequential logic circuit, mainly for storage of digital data. They are a group of flip-flops connected in a chain so that the output from one flip-flop becomes the input of the next flip-flop. Most of the registers possess no characteristic internal sequence of states. All the flip-flops are driven by a common clock, and all are set or reset simultaneously.
    There are different shift registers such as Serial In - Serial Out, Serial In - Parallel Out, Parallel In - Serial Out, Parallel In - Parallel Out, and bidirectional shift registers. There is also a special form of counter - the shift register counter.

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    Thanks to Todd H (WE LOVE YOU TODD!), I was able to get hold of the A6818 shift registers to experiment with.
    Essentially, there are 5 important pins on the shift register. The 2 power, logic supply, Serial Data In, the Strobe pin, the Clock pin and the Ground pin. . Here is the code from Todd H and code from Mluck.

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    The connections to the PIC.

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    Posted by min at 12:31 PM | Comments (0)

    Midi and shift registers

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    Just finished reading the data sheets for the A6818 shift registers from Allegro(they don't make them any more...) It WAS actually fun, finding out all the details! It turns out our whisker switch project may not even need the PIC, since we aren't using any senors as our inputs. We only have digital inputs as the switches. But our great Todd H, lent me one of them to play around with.

    I'm going into the lab tomorrow to figure this all out.
    Must get some good sleep now.

    Posted by min at 01:37 AM | Comments (0)

    Advice from Career Fair

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    There was a Career Fair here at NYU a few weeks ago. I went to the "Careers in Technology and Multimedia," on October the 24th. There were panel members from companies such as Morgan Stanley (IT Risk and Security), Goldman Sachs (VP, Technology Division), Google, etc. Overall a great talk by them all. I felt inspired and motivated when I walked out of the conference room. These are some of the tips from the alums in the field.


  • Be creative : See past what is given to you. Be a problem solver and always offer solutions.

  • Network and have fun. You need to be excited about what you do.

  • Develope strong analytical skills, defining and knowing exaxctly what you have to do. Define the project and deliver it well.

  • NEVER be scared.

  • Be a SPONGE at work.

  • Real-time, the reports do not exist anymore. Understand all dimensions of the project.

    Posted by min at 12:53 AM | Comments (0)

    Keeping it simple

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    Using its original form, what a brilliant light bulb! I want to get this when I go back to Korea this winter.

    Posted by min at 12:48 AM | Comments (0)

    Particles in Virtools

    Today, JM went over the particles behavior in virtools. We can use this to create smog environments for our character animation. I had my virtools player working and now, it won't work again.

    Here are the settings for the particles BB.

    Emission Delay: Time (in ms) to wait before the next particles' emission. 0 means each frame.
    Emission Delay Variance: Modification of the preceding parameter, +/- its value.
    Yaw Variance: Max opening angle in the XZ plane. Particles will be given a direction having an angle in this plane between 0 and this value from the Z direction of the emitter.
    Pitch Variance: Max opening angle in the ZY plane. Particles will be given a direction having an angle in this plane between 0 and this value from the Z direction of the emitter.
    Speed: Speed of the particle representing the actual distance they cover in 1 ms.
    Speed Variance: Modification of the preceding parameter, +/- its value.
    Angular Speed: Angular Speed of the particle representing the actual angle in radians they cover in 1 ms. (used for Sprite and Object Rendering Mode.)
    Angular Speed Variance: Modification of the preceding parameter, +/- its value.
    Spreading: Multiplicative Factor applied to the length of the sprites. (used for Oriented Sprite only.)
    Spreading Variation: Modification of the preceding parameter, +/- its value.
    Lifespan: The lifespan of a particle (in ms).
    Lifespan Variance: The random variance of the lifespan (in ms) of individual particles, +/- lifespan value. ie: With a lifespan of 100, a lifespan variance of 15 means a particle may have a lifespan anywhere from 85 to 115 ms.
    Maximum Number: Maximum number of particles displayed in the same frame. This number is limited by the Total Number Allocated in the Settings (100 by default), and must be changed there if you wish to override it.
    Emission: The number of particles launched at each emission.
    Emission Variance: Modification of the preceding parameter, +/- its value.
    Initial Size: The initial size of the Particle (used in (Orientable)Sprite and Object Rendering Mode).
    Initial Size Variance: Modification of the preceding parameter, +/- its value.
    Ending Size: The ending size of the Particle (used in (Orientable)Sprite and Object Rendering Mode).
    Ending Size Variance: Modification of the preceding parameter, +/- its value.
    Bounce: The bouncing factor of the Particle (used when Deflectors are present.).
    Bounce Variance: Modification of the preceding parameter, +/- its value.
    Weight: The weight of the Particle (used when Gravity Interactor is present.).
    Weight Variance: Modification of the preceding parameter, +/- its value.
    Surface: The surface of the Particle (used when Wind or Atmosphere Interactors are present.).
    Surface Variance: Modification of the preceding parameter, +/- its value.
    Initial Color: The initial Color of the Particle.
    Initial Color Variance: Modification of the preceding parameter, +/- its value.
    Ending Color: The ending Color of the Particle.
    Ending Color Variance: Modification of the preceding parameter, +/- its value.
    Texture: The texture (or texture suite) of the Particle.
    Initial Texture Frame: The initial Texture animation frame of the Particle.
    Initial Texture Frame Variance: Modification of the preceding parameter, +/- its value.
    Texture Speed: The speed, in ms, at which the frames are proceeded in the animation.
    Texture Speed Variance: Modification of the preceding parameter, +/- its value.
    Texture Frame Count: The number of animation frames included in your texture (it must be disposed in 2x2, 3x3, etc... but you don't have to use all the space in the texture (a 7 frame animation will be included in a texture of 3x3 frames).
    Texture Loop: Specifies how the animation progress. Looping or not, or Ping-Pong (back and forth)?.


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    Posted by min at 12:26 AM | Comments (0)

    November 08, 2005

    Book light

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    Seriously, is this good design? I doubt it. Where on earth would you be using this? I mean, you can just turn a lamp on... But cool effect though.


    Posted by min at 04:24 PM | Comments (0)

    Video print paper

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    It seems all companies are really trying to win out on the paper thin display concept but Siemens has announced a new color display that can be printed onto paper, yes you read that right. A color display which means moving pictures that can be printed onto paper!! Thin and flexible this new display is cheap enough to be put into nice books, tickets, cereal boxes or any other medium someone might want t put in a short video onto print. This is nuts you can have the most high tech wedding invitation cards that show a video, or a ticket that has a video map to the venue. I do suppose we are getting too stupid to read text these days but this is just ridiculous! And all this time, I thought the 3d printer was a novel thing.

    Posted by min at 08:39 AM | Comments (0)

    November 07, 2005

    Toilet design

    Bathrooms have always fascinated me.They are a very intimate space, yet you want it to be an experience when you go. We're all done seeing the old-traditioned ones. There are a ton of accessories out there for the bathroom experience. It's been my thing to check out bathrooms when I go to restaurants, cafes, museums... I rate them by their bathrooms.

    This has got to be the simpliest way to put people in shock. I wonder what the little girls' bathroom is like...

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    Posted by min at 09:49 AM | Comments (0)

    November 06, 2005

    Toy land

    Jane and I headed to Toys R Us this Saturday to see what was out there. Being on that ITP floor almost everyday, limits us from our inspirations and others' creative works.

    It was a great day in NYC. The weather was warm, clear sky and the sun felt so good.

    As soon as you walk into Toys R Us, you are surprised by a line of flashes. Workers there take a picture of you, as soon as you enter. Then you can't but notice the huge ferris wheel going around in the middle of the building. Absolutely gobsmacking. I almost wanted to go on it for the experience...

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    A whole bunch of these just look scary...

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    Materials are essential in toy design. After making our plushy, I really ended up appreciating toy designers. Tis hard to satisfy little brats...

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    Every single toy these days are interactive. Even books are. It's hard to find just normal picture books without any sound or moving parts. Even Mr. Potatoes are interactive...

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    Girls' favorites... Stuffed animals. Elmos even dance these days. Man!

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    Teaching you addition, subtraction and multiplications. You match up the numbers and the toy speaks out the answers! These would have really helped me back in those days. Hm, to think of it, they may still help.

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    Discovered these on the 1st floor. Magnetic parts to help you make globes! Could have come in handy for our bucky ball assignment.

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    Parts for a possible Spatial Design class final project. Wireless toy cars... More to come!

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    Posted by min at 02:30 PM | Comments (0)

    November 04, 2005

    The New York 2005 Marathon

    I have a few friends running for the NY marathon this year. I really admire them. It takes some endurance to be a marathon runner. Takes time to train to be one and you have to continue your practice. I really applaude all those running for a good cause.

    This year, NYC is going all out with their tech! Chips in your shoe that will track your running throughout the course. Info could be emailed out to your friends!

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    • The chip will record your official time from the starting cannon until you cross the finish line, and your net time from when you cross the start line until you cross the finish line. In accordance with USA Track & Field rules, the official time will be used for scoring, but we will provide you with your net time for informational purposes. Both official times and net times will be listed on your finisher certificate and in the official race results.

    Man... I just had a conversation recently about embedding personal info under one's skin. This day may soon come. CNN's Sparks reported last year that there was this club in Europe that had adopted this to RFID their clubbers. It acts as an entrance ticket and you can even get your drinks using this chip that was injected into the upper part of your shoulder. Scary idea but the chip could be removed.

    The idea of embedding anything remotely chip-like is just distasteful.

    Posted by min at 10:20 PM | Comments (0)

    November 03, 2005

    Labyrinth 02

    The building.
    I was initially going to take each individul as a node, wire, but that just simply too complicated and too complex to build. Tracy had suggested that my previous mirror project, studying perspectives was a sort of a labyrinth. Hence, going back to using more thrown-away mylar, this is the new reflected labyrinth you create in any given space. Simply, look through.

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    The set up.

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    The next step may be modeling out an interactive or a self-rotating labyrinth on virtools. Idea.

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    SORRY, PCs ONLY. Download Virtools Player if can't play on your PC browser. Download file

    Posted by min at 11:35 PM | Comments (0)

    Lizard study

    Picture of the model from the top.

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    Lizards study.

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    neck.bmp
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    Posted by min at 12:36 AM | Comments (0)

    "SOUND" function in PIC

    I just found out that there is a SOUND function in PIC. A lot more pleasant than the FREQOUT. But still, I'm sure the MIDI would do much better.


    SOUND Pin,[Note,Duration{,Note,Duration...}]

    Generates tone and/or white noise on the specified Pin. Pin is automatically made an output. Pin may be a constant, 0 - 15, or a variable that contains a number 0 - 15 (e.g. B0) or a pin name (e.g. PORTA.0). Note 0 is silence. Notes 1-127 are tones. Notes 128-255 are white noise. Tones and white noises are in ascending order (i.e. 1 and 128 are the lowest frequencies, 127 and 255 are the highest). Note 1 is about 78.74Hz and Note 127 is about 10,000Hz. Duration is 0-255 and determines how long the Note is played in about 12 millisecond increments. Note and Duration needn't be constants.

    SOUND outputs TTL-level square waves. Thanks to the excellent I/O characteristics of the PICmicro, a speaker can be driven through a capacitor. The value of the capacitor should be determined based on the frequencies of interest and the speaker load. Piezo speakers can be driven directly.

    Example

    SOUND PORTB.7,[100,10,50,10] ' Send 2 sounds consecutively to Pin7

    Copyright ?1999 microEngineering Labs, Inc.
    All rights reserved.

    Posted by min at 12:13 AM | Comments (0)

    November 02, 2005

    NYC Photobloggers

    nyc photobloggers

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    Posted by min at 11:00 PM | Comments (0)

    Motor Lab

    Controlling high-current devices from a microcontroller
    All about motors
    DC Motors
    Stepper Motors

    The Lab.
    DC Motor Control Using an H-Bridge


    More of my notes on motors, relay, transistors.

    To reverse a DC motor, you need to be able to reverse the direction of the current in the motor. The easiest way to do this is using an H-bridge circuit. With any H-bridge, you will have certain elements:

  • Pins for logic input

  • Pins for Supply voltage

  • Pins for Logic voltage

  • Pins for Supply output

  • Pins for ground

  • I have to admit, I thought I'd have a pretty solid idea of running the motor since i had experienc with making our mid-term that used fans. WRONG. The H-bridge was hard to control as well. The circuit was correct but the motor would not change directions. I hooked up all the wires according to the schematic, programmed and found out the code on Tom's site is a little from from the wiring diamgram. Here's the code that I used for my circuit.Download file
    I also put 2 different LEDs on the pins that connected to the H bridge to confirm that the pins were doing the HIGH and LOW accordingly. However, I saw the LEDs blinking at times and they did not alternate as they were supposed to...

    After reading the lab more carefully, I found out that most motors take a great deal more current than a microprocessor, and hence, need their own supply. I attached a new breadboard for the motor to get its power from, sharing the common ground with the microcontroller.

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    Using the transistor was little more easy. Just that the connections got a bit confusing. The important part is that the motor has its external power going to its power pin and that they all share a common ground. The diode should have its white stripe pointing towards the collector.

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    I also tried using the pot to control the speed of the motor, instead of the "enable" connection that goes into the first pin of the H-bridge. I don't know if this is possible. Or even safe but the motor did slow down and speed up accordingly. Was I just lucky?

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    Posted by min at 10:09 PM | Comments (0)

    Your one and only Plushy

    It's done! But not quite yet. We still need to improve our code to get some better feedback with the inflation and deflation.

    Here are some shots of the plushy.

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    Posted by min at 10:05 PM | Comments (0)

    Smart Lids for Coffee Lovers

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    "My 9-month-old son has one of these sippy cups that changes color to tell me when his milk is too warm. And now with SmartLid technology we can all be treated like infants! The Lid is brown when it’s off the cup. When it goes on a hot drink, it turns red. (Red means danger boys and girls.) As the drink cools down, it then changes back to brown. It only costs one cent for this lid upgrade, according to Smart Lid Systems."

    "There were two ways people got burned with hot coffee. The first is that they underestimated the temperature of the coffee. The second, and probably the greatest cause of serious scalding, was when the lid was not put on the takeaway cup correctly."


    This has got to be the coolest trick out there. Simple and yet it works. I swear, I have got to make it to more toy stores. Went to the NYC costumes store on Broadway to get some fake lips for my project and I found that place really inspiring. It's filled with cool, funky things we could work into our pcomp projects. Toy store date this Saturday. We'll hit the BabyRUs as well!

    Posted by min at 03:34 PM | Comments (0)

    Nintendo DS dogs

    Ever since Oren introduced me to these, I'm really considering getting one for myself this Christmas.

    That's interactive gaming!


    Posted by min at 01:34 AM | Comments (0)

    Whisker Switch Project

    Alice and I have been working on this for a while now. It's getting there. We soldered for hours. We didn't think that this "side" project would take so long. But we'll have it running very soon.
    I still have to figure out my shift register to work with this, since we're playing with about 50 inputs and 50 outputs. The final would be with a black piece of plexi, mounted onto the wall. Idealy, we'd like for the project to be self-contained in a box, but we'd have to think more about that.


    Here are some cool close shots of the whisker switches and red leds.
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    I absolutely hate the guns in the lab.
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    Gauge 8,9 guitar wires we experimented with from Sam Ash.
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    So far...
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    Posted by min at 12:39 AM | Comments (0)

    November 01, 2005

    About Privcay

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    "Monitoring"

    Silent Watch is designed to help you keep an eye on what your computer is being used for, even when you can't be there in person. With it installed on your system, you can review the web sites your children have visited, your children's instant messaging sessions, and your children's offline computer use.
    The program will operate without the child's knowledge.
    The program can be used alongside a filtering or blocking tool.
    The program can be set up to warn children when they attempt to access inappropriate material.


    Privacy

    1 (남의 간섭을 받지 않는 개인의) 사생활;사적[개인적] 자유, 프라이버시
    2 남의 눈을 피함, 은거, 은둔, 은퇴 생활
    3 비밀, 은밀, 비공개
    4 [pl.] 《폐어》 은거처, 은둔소, 사람 눈에 띄지 않는 장소

    You'd think that there would be a word for "privacy" in Korean. There isn't. I thought about it hard in class, but I couldn't really pin point. It's different from copy-rights, it's different from the word "private," which is an adjective.

    "Data Profiling "is the term use to denote the gathering, assembling, and collating of data about individuals in databases which can be used to identify, segregate, categorize and generally make decisions about individuals known to the decisionmaker only through their computerized profile." - Karl D. Belgum.

    "Private corporations, such as individual websites and Internet Service Providers, collect data from their own benefit. Due to technological advances, mining of data has seen a significant reduction in cost, leading to an entire industry dedicated to selling consumer data, particulary interested marketers."

    Points to think about. So much data about us is out there. When we use our credit cards, when we fill out necessary forms at the doctors, when we purchase things online... the list goes on. How do we protect ourselves? Should we even?

    Posted by min at 05:39 PM | Comments (0)

    Retail and Interactivity

    Having worked at Frankel, a major branding firm back in Chicago, I am constantly judging and trying to see retail interior fixtures differently.


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    Starbucks today, the only place where I could really concentrate on my work without the distraction of having a smoke or the roommate who loves to play her cantopop. It's amazing how most Americans are addicted to Starbucks. It's especially the case in NYC. Just to get my cup of joe at 4pm, I had to wait in line for about 10 minutes. Would I have really come down here if I had known there was such a long line? But then again, this place is always crowded, being the only starbucks on campus, selling their legally-drugged cup of H2O.

    starbucks.jpg

    As I sit here reading for about an hour or so for my privacy class, I notice the "starbucks" light fixtures, the lowered ceilings with the cheap incandescent lights, the wall paintings... aren't we getting a little tired of seeing this all? So boring.

    An alum at ITP had once said that the "print" ages are over in advertising. It's true I don't see too many children who are surprised when seeing moving images nowadays. So, why is the transition in architecture and interiors happening so slowly? There's the new field of study in interactive architecture. I just purchased the book, 4dspace: Interactive Architecture by: Lucy Bullivant. I'm really interested in as to where and how interactivity would fit into architecture. I have to admit, it's a little sci-fi-ish and I can't stop but imagine them in my head.

    I personally think interactivity should be brought into retail environments very soon. I mean, we see them in museums all the time. So why not the next step and bring them into our daily lives? When it comes to retail spaces and interactivity, it'd be about the personal experience in that space as opposed to buying-and-getting-the-hell-outta-here experience.

    I wonder if Russ Dow is on it right now.

    Posted by min at 04:54 PM | Comments (0)