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Next steps for Simon game, combination lock

Here's what I'll do next to the Simon game:

  • Polish the code, fix in-line constants, etc...

  • Write a much better input routine that debounces, echos the input, and signals the input state

  • Do the fancy "win" song & dance
My next project is to use the same hardware, but adding an enter button. Then I can build a working combination lock. I can probably re-use the showGame code and the input routine from Simon.

In terms of aesthetics, I might braid the cables from the switch panel, and run them to 4 pin headers, also do the same for the LED cables.

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