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September 30, 2007

Project Documentation for Exploded Comic

Our brief was to make an "exploded comic", a short narrative in three dimensions, using comic conventions and forms as the discourse.

We quickly settled on the idea of using a commonly known joke as our narrative, without thinking of a specific example. We ended up using the well-worn "why did the chicken cross the road" joke as the basis of our piece.

At first glance, it is pretty obvious what the setup is: a chicken crossing a road is all we need to understand this. However, there is a bit of subtlety - instead of a punchline, the chicken is wondering why anyone is interested in its road-crossing activity.

The third dimension is used to represent time, with the road bringing everything together spatially. Consistent color schemes for the chicken and the man are used to ensure that they are "read" as being the same things, at different times. Comic book tropes are used throughout - thick outlines, flat colors, thought bubbles, elongated body shape to represent motion, expressions, etc. The road is built with false perspective, to prevent the piece from being read as a diorama or a model.

While the piece is simple, it triggered off a pretty intense process of reflection on what makes jokes funny, and what works and doesn't work visually.

Here is a side view of the piece, showing the three-dimensional arrangement of the parts:

This piece involved a lot more brainstorming and debating time than actual construction. While the idea of using a joke as the narrative was initially appealing and seemed straightforward, it was actually quite complex.

The first thought wast to use a "knock-knock" joke as the narrative. However, these jokes rely for their humor on verbal elements - words that sound the same, puns, etc. It is difficult to represent them in a strictly visual way. Of course, one option is to replace individual words with pictures (a rebus), in which case reading the piece requires translating from pictures back to words.

Another thought was to represent a classic "priest, minister, rabbi go to a bar" joke. However, we somewhat surprised to discover that there are not so many (if any) jokes that start this way - it is something of a meta-joke eg. "A rabbi, a priest and a minister walked into a bar. 'What is this, a joke?' said the bartender". However, we got a key insight out of this - while it might be difficult to represent the entire joke (esp. the punchline), the setup would be immediately recognizable. Having cutout figures of the priest, the minister and the rabbi next to a door that says "Bar" would most likely be recognized as the start of a joke. However, resolution would still be a problem, without resorting to rebus-like constructions.

Another challenge was to use the third dimension effectively. It is very difficult to represent a joke as anything other than a linear progression, in which case it becomes a comic strip.

We ended up with another joke whose setup is immediately recognizable: "Why did the chicken cross the road?", a joke where the humor lies in precisely how unfunny it is. By not having to represent a punchline, it becomes much easier to use the joke as a framing device.

By tapping into existing cultural knowledge of very well-known jokes, the piece can be extremely concise. We found during construction that the setup was recognizable with only one chicken and the road - that was enough to frame the piece as a representation of a joke. The next stage was to add a chicken crossing the road, and then a person wondering why the chicken did that. Finally, the resolution is the same chicken, wondering why someone cares about its reason for crossing the road. There is very little redundancy: I think all the pieces are necessary for it to work.

I am pleased with the result: I think it uses comic tropes in three dimensions in an effective way. The piece can be understood in a matter of seconds and looks visually appealing.

The key problem with the piece is that it is far too shallow - there is not much to it beyond the first few seconds, and it is too over-specified: there is no room for a viewer to discover anything in it beyond what is there. It is too obviously a linear narrative.

During the critiques, two ways of extending the work came up that seemed interesting: the first, to add multiple layers of complexity and meaning by adding multiple punchlines; the second, to strip out complexity and reduce it to its essence, leaving only chicken and road.

I strongly prefer the latter - it is more visually striking, and really gets the message across.

September 29, 2007

Review: Some Cats From Japan at The Kitchen

I went to see the experimental music performance "Some Cats From Japan" at The Kitchen in Chelsea.

The show featured Fuyuki Yamakawa, Kanta Horio and Atsuhiro Ito, joined on the 28/09/07 performance by C. Spencer Yeh.

Yamakawa uses his body to put on a very dramatic musical performance, based on the technique of throat-singing, and using a number of strategically placed microphones and sensors. Horio sets up miniature performances using tiny magnets and metallic objects, scaled up by the use of video cameras and contact mikes. Ito and Yeh played noise music using violin, sampler, and Ito's own flourescent-tube based instrument.

I'll describe and review of each of the individual performances, then comment on the overall event.

Fuyuki Yamakawa's performance was by far the most dramatic of the three, due to the way he makes his physical presence so much a part of the performance.

He starts with a bang: sets up his microphones, shrugs off his jacket and throws it on the stage. Everyone turns to watch it. As it lands, he stomps on one of his effect pedals and howls. The audience is shocked, and riveted.

He is a trained "Khoomei" singer, a Mongolian technique where the performer sings two notes at once, through throat and nasal cavity. Yamakawa makes the most of this by attaching a contact microphone to the side of his nose, as well as using two stage mikes. In addition to the sung chords, the mikes pick up his breathing, which he modulates by panting and inhaling. By turning his head into a resonator, he is able to accompany himself with percussive sounds by tapping his fingers on his forehead. The sound is dense, complex, tribal and visceral.

The lights dim, all you can hear is his amplified breath, sounding like wind blowing over a steppe. The thudding of a heartbeat becomes audible, and with every beat, the performer is lit up by a cluster of incandescent lightbulbs on a stand. He has stripped off his shirt, and it is clear that he has attached a sensor to his chest. Through breath control and movement, he is able to modulate his heartbeat, creating a mysterious and overwhelming drumbeat. The audience can only see him intermittently - you can only see him when his heart beats and lights puse on.

He picks up a guitar, as if it is unfamiliar to him, and rubs it on his body, swings it in the air, offers it up to the guitar amp creating a feedback howl. The exertion modulates his heartbeat, which continues to pound in the background, pulsing the lights on and off.

He ends by returning to his throat singing from the beginning, gradually calming himself and slowing down his heartbeat.

Yamakawa has stated that his goal is to make the entire venue an extension of his body, while performing. By using his heartbeat to regulate what the audience can see and hear, he creates a powerful, intimate, emotional space reminiscent of a shamanic ceremony.

Kanta Horio is more restrained. He has set up a little table with a camera and microphone suspended over it, all connected to a computer. He is off to the side of the stage. A screen fills the stage, showing what seems to be a close up of the surface of the little table. This is confirmed when Horio's (giant) finger enters the frame, dropping a tiny horse-shoe shaped magnet onto the table top.

By manipulating some controls, he is able to get the little magnet to stand up and twitch around. A microphone is placed close to the magnet, and the sound of it scrabbling around is massively amplified. He adds more tiny magnets, little balls, washers, etc and sets them oscillating around each other.

His attitude is like that of a bemused child watching ants - his attention is riveted on the tabletop, and he crouches down to poke at the little twitching objects. It makes an interesting contrast to the projection screen, where the tiny little magnets are blown up to the size of a person!

Eventually, three little rod-shaped magnets are on the table, upright and twitching, generating a scratchy rhythmic sound. They start to move away from the camera, and when they are almost out of frame, the camera starts moving automatically to follow them. (It is a tiny wireless camera, mounted on a little boom.) The magnets twitch and skitter on their endless circular pilgrimage, as every once in a while Horio's finger enters the scene to knock them over, remove or replace different shaped objects.

Finally he removes all the various magnets until only the horseshoe magnet from the beginning is left, and he dims the light over the table.

I tried to pay special attention to Horio himself during the performance - it is clear that he is aware that he is onstage, and is actively "performing", not just operating the little table and the magnets. His persona is that of a curious schoolboy torturing beetles - it is easy to project a narrative unto the little struggling magnets, how they move and twitch and are casually knocked down by an enormous finger. At the same time, Horio manages to embody the curiosity of the audience - we can't see clearly what is happening on the tiny table (a miniature stage) and, like him, crane forward to see what is going on.

Finally, Atsuhiro Ito and C. Spencer Yeh perform. Yeh is playing a violin, with brusque circular motions, creating an uncomfortable, violent, scratching sound. Ito is holding a flourescent tube, perhaps 4-5 feet long, seated. After Yeh builds to a crescendo, Ito's tube flares into life, accompanied by a sharp burst of guitar-like sound. This is the Optron, an instrument he's created. By playing with the controls, he is able to make the tube flicker, creating rhythmic percussive sounds. On the darkened stage, the flashes of the tube are violent and resemble lightning. Through all this, Yeh's playing is becoming increasingly frantic and violent.

Yeh switches over to a sampler, recording himself making a series of sucking and whimpering noises, which he then loops and layers, creating a dense auditory collage. Throughout this, Ito is continuing to make sounds, veering between electric guitar-like feedback howls, and sharp percussive sound bursts.

Yeh returns to the violin, him and Ito play in counterpoint for a while, then build to a crescendo and stop.

In some ways, this was the most conventionally "musical" of the three performances: two players, two instruments, an overall structure to the performance indicated by variations in tempo and intensity.

All three of the performances had a number of points in common:

Amplification: All three relied on electronic amplification to make the performance work. In the case of Yamakawa and Horio, amplification made it possible for the audience to hear (and be immersed in) sounds that would otherwise be undetectable, eg. the perfomer's breath, the twitching and scratching of tiny magnets. It suggests the power of amplification alone as an interesting transformative technique.

Light and sound: All three had an auditory and a visual component - the performance is incomplete without both. In particular, Yamakawa and Ito used light integrated with sound as a key element of their performance. Yamakawa's heartbeat directly triggered the lights that let us see him; Ito's instrument had to light up in order to produce sound. Horio's miniature magnet drama requires the projection of the view from the camera in order to allow us to really become engaged in what is happening.

Structure (Beginnings and endings): All the performers had a clear structure to their performance, marking out the ending (and letting the audience know when to applaud). Yamakawa and Horio used a circular structure, reprising the initial part of their performance and gradually fading out. (I think this is known as a "feminine" ending.) Yeh and Ito did something similar, returning to similar tempo and instrumentation, but building to a crescendo. I imagine this is a problem in experimental performance - since it explores new forms, signalling the start and end of the performance is particularly important, since traditional cues to the audience may be missing. I thought Yamakawa's start (throwing the coat, howling) was particularly good, grabbing the audience's attention and unambiguously saying "this is it!"

Of the three, I was most struck by Yamakawa's performance. By making himself and his body the center of attention, and by immersing the audience in his voice, breath and heartbeat, he achieved a kind of emotional intensity and intimacy which was absent in the latter two pieces. Sonically, the piece was intense, engaging and unmistakably human.

Horio's piece was intriguing technically (how does he make the magnets dance?), interesting to look at, but not so interesting sonically. It was interesting to see how you could project a narrative onto the actions of the little metal pieces. (Reminiscent of the minimal narrative assignment.) It was interesting how he played his onstage role as an "avatar" of the audience, leaning in to see what we could see on the big screen.

Yeh and Ito were the most "conventional", and in that sense, least interesting. Their performance gave the least opportunity for the audience to identify with them, and they did very little other than play their instruments. Theirs was the only performance that could be appreciated with eyes closed. (Ito's instrument is bright enough that you can still sense the flashes...)

Overall, the evening was an interesting showcase for three very different performers.

September 25, 2007

Project documentation for personal map assignment

The brief for this assignment was to prepare a personal map, that showed a series of events over time, and could be understood quickly. In addition, I chose an additional constraint, not to include any text.

For my personal map, I prepared an overview map of my genetic history. A genetic history maps the route that my ancestors took ever since humanity left Africa. My primary source is a genetic survey that I participated in a couple of years ago - however this only goes up until about 10,000 years ago, so in order to really personalize it I had to fill in the final stages.

Key design elements are:

1) Top left - a DNA spiral to show that that is a genetic history
2) Bottom left - a legend showing the timescale, with a diagram of the earth going around the sun to show that the scale is years
3) Most of the information is on a map of the world, on which arrows show the migration route
4) The arrows showing the migration route are color-coded, in accordance to the timescale legend

I wanted to make this a personal map, so I did a few things: first, I went for a rough, hand-drawn style and muted tones: this is a handmade object; second, I updated the migration route to include my great-grandparent's trip across the Atlantic; and third, I added little vignettes with stick figures to mark specific milestones on the journey.

The source map looked like this:


One of the things that has always moved me about this analysis is that each of the haplogroups (M343, M173, etc) actually represents an individual, and all his descendants (for males, the genetic survey tracks Y chromosome DNA). I would have really like to highlight this somehow, perhaps by showing reconstructed faces on the map.

In sum, I made quite a few changes to original map.

1) Changed the world map to center the Atlantic Ocean
2) Added the migration route of my great-grandparents across the Atlantic to Puerto Rico
3) Removed all the detailed references to haplogroups and other technical stuff
4) Added graphic representations of key events
5) In the key events, made sure to add increasing numbers of people
6) Added the legend
7) Drew it by hand
8) Used a muted color scheme

I think the map succeeded in its purpose - its overall meaning was deduced in a matter of seconds by most people (genetic map), and with very little additional scrutiny, it was quickly identified as my own individual genetic history.

I don't think it transmits a sense of individuality of the ancestors, or much of a sense of shared ancestry with others - subjects that I would want to pursue further in the future.

September 18, 2007

Recording a daily ritual

For this assignment, we have to record a personal ritual every day until the end of the term. I was concerned with finding something a) interesting and b) realistic. I know myself, and if I choose something too onerous, I won't do it.

I considered taking a photo out the window every day, or of my first meal of the day. However, that doesn't really grab me that much.

Finally, I dug through some old notebooks, and came up with an idea: daily divination practice. Using divination techniques can help develop useful mental habits - most people already know how to solve their problems, they just need a "hook" by which to retrieve this information from the unconscious.

My plan is to perform and log two different divination attempts every day: the I-Ching, and the random selection of a song from my music library. I will log these on Google Calendar and make them public. By using Google Calendar to log the results, I'll have a context for them.

September 15, 2007

Thoughts on technological approaches to sustainability

In a previous post I've laid out some initial thoughts on wealth and taxation, and how they might be used to drive more sustainable behavior.

Here I'll start organizing some thoughts on whether technological means can be used to drive sustainable practices.

It seems that an obvious sustainable movement is the replacement of the movement of physical objects by information: videoconference instead of travel, music download instead of shipping CDs, etc. Given the disproportionate impact of air transport on CO2 emissions, it would seem that anything that cuts down on air transport would have a dramatic impact.

There is a lot of potential for reducing waste in the deployment of advanced inventory management systems and just-in-time-production. If extra inventory is never produced, then the emissions and waste associated with those industrial processes never occur as well.

These are measures for which powerful economic incentives already exist, and in theory, they should take hold quickly with little intervention.

Organizing my thoughts on wealth vs sustainability

I have been thinking about waste and sustainability, and have some ideas that I want to explore. My thesis is that wealth leads to waste: as you get wealthier, it becomes more time-efficient to throw away and replace things rather than waste time repairing them. You would rather spend money than waste time, since the latter is a scarce resource - you'll never get more time.

Ultimately, unequal income distribution is what enables waste: you are in effect paying money to buy time (labor) from someone in China or India whose time is worth considerably less.

I've looked at income (wealth), but waste is generated by the *relative* discrepancy between wealth and cost. If something is priced artificially low, it will be wasted. I would argue that fossil fuels and other non-renewable resources are priced artificially low. The reason for this is that these resources are forecast to be exhausted past the lifetime of people alive today, and hence, are effectively inexhaustible. However, waiting for prices to shoot up just as the oil and water really run out is not a good option!

Trying to reduce waste by in effect reducing wealth, through taxation, has problems. A big one is this: any consumption tax (sales tax, fuel tax) is by its nature a regressive tax - it will have a greater impact on poorer people than wealthier people. (If you have a Mercedes Benz, you don't care that your fuel bill is $200/month higher. If you're poor, that cost could be crippling.) Naturally, if everyone has the same income levels, taxes are no longer progressive or regressive - they have the same impact on everyone.

I would be interested in analyzing the relationship between income distribution and waste production, and how to generate price signals that will lead to more sustainable behavior. It will also be interesting to explore other means of driving sustainable practices, through cultural or technological means.

September 11, 2007

Performance Map v1

Here is a first cut at a performance map - I understand that it is a way of trying to map different kinds of performance in an inter-related way. I have not tried to be exhaustive.

Performance Map
Performance Map

I have included Context and Effect as key factors affecting performance. For example, values and beliefs will affect the performance, and in turn be reaffirmed. Narrative conventions will affect the role and response of the audience.

September 10, 2007

Thoughts on "Yoko Ono's Cut Piece"

A conservatively dressed Asian woman sits on stage, as various people come on to the stage one-by-one, and cut off pieces of her clothing, eventually leaving her in her underwear. Throughout this, the woman remains motionless and impassive, except when her bra straps are cut through and she moves her arm to cover her breasts. She does show some emotion (eyes rolling) when one man takes quite a long time to make a very revealing cut.

The whole process has been filmed in black & white, using a handheld camera. Audience sounds & reactions are heard (mostly uncomfortable laughter), but the audience is almost never seen, except when onstage.

The piece works well in a number of ways:

- The progressive exposure of the performer gives an obvious sequence to the piece: it is apparent from the beginning that she is going to end up exposed.

- She is dressed just like the audience: there is no clear separation between them and her, especially since they all come on the stage as well.

- Her immobility and impassiveness represent a dramatic contrast to traditional notions of performance, where it is the performers that are moving and showing emotion. Here it is the audience that moves and emotes.

From what I can see, the stated intention of the piece is to draw attention to power and gender dynamics. A woman is presented as an object, gradually stripped by bare the actions and attention of an audience. It brings this into focus by taking a passive observation/objectification, and turning it into an active expression.

A number of other interesting areas are explored:

- Questioning the nature of performance, and relationship between performer and audience. Here the performer is passive, the audience is active.

- Questioning the role of the space - this piece was put on at Carnegie Hall, traditionally a venue for music, yet the piece is silent!

- Exploring stereotypes of Asian women, not just gender roles in general.

- Exploring the nature of transgressive vs. permitted acts. In most other contexts, cutting clothes off of a conservatively dressed woman would be met with violent emotion and resistance. Providing a space where this is *allowed* and then examining the audience response yields some interesting observations. At first, the audience is conservative, shying away from really exposing the perfomer; as the piece goes on, she is increasingly exposed, the audience participants cut away larger pieces, and this elicits an increasingly uncomfortable response from audience members.

- Harnessing almost universal prurient curiosity - "what does this woman look like naked?" - to make an artistic statement.

I ended up liking this piece - in particular, I liked the subversion of the concept of performance and venue.

Why I am I interested in performance?

For the past 4 years or so, I've been providing visuals at parties and events. I worked with a variety of DJs and musicians, and realized that there was a huge difference between playing music with visuals vs. actually putting on a performance. I realize that I am far more enthusiastic about performance in this sense (as is the audience!!!), and I want to explore of what makes a compelling performance.

How do I define a performance? A spectacle, an event, organized in such a way as to create an emotional and intellectual change in those who participate.

September 06, 2007

Initial thoughts on sustainability

Some thoughts on the first class session for "Sustainable Practices" with Tom Igoe:

I'm much more intrigued by this class than I thought I would be. Two things jumped out:

1) Much greater relevance to ITP and technology than I expected.
2) A focus on "big" problems, of technology lifecycles and institutional change, instead of showy but limited "quick fixes".

My scores on the various quizzes are as follows:

1) Earth Day Ecological footprint

FOOD 4.2
MOBILITY 1.7
SHELTER 4
GOODS/SERVICES 5.2
TOTAL FOOTPRINT 15

Less than the US average, which is 24 acres, but still high. I notice very high sensitivity to the parameter "hours flown" - changing this up one notch would make my footprint 24 acres.

2) Carbon Counter

Home 3.85
Auto 0 (debatable - don't own car, but sometimes timeshare)
Air 12.29

For a total of 16.14 tons of CO2. I am impressed by how much of this is due to air travel, and how this offsets, by far, not owning a car.

3) Big Here Quiz

I scored 21 points. Most of my answers are due to habits picked up while paragliding. (Sunset, sunrise, moon phase, tides, etc.)