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September 27, 2006

Observation Assignment : VTM (Value Transfer Machine) & Cash Card

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I chose to evaluate the cash card and vending machine (or VTM) used at my local laundry mat. I've observed customers purchasing and using the cards on many occasions throughout the past several months while living in my neighbrhood. Most have no difficulty figuring out the interface, but it often takes them a few moments to realize they must use the cash machine nearby if they don't have anything smaller than a $20 bill.

The cards are an efficient way to handle the large number of machines that would otherwise require cash collection. With the vending machine, the cash collection is consolidated to one location.

The VTM itself has a relatively simple and manageable interface. However, since the neighborhood is multi-ethnic (various Indonesian dialects, Portuguese, Greek and Arabic are spoken), some of the customers may benefit from having a greater variety of languages represented. As it stands, only English and Spanish are being implemented. It seems that French as well as a couple of Asian languages may be helpful. Perhaps, this was an additional cost the developers/programmers did not feel was necessary.

The assigment asked us to consider the perspective of an alien seeing this technology without a reference point. This is certainly what many recent immigrants may feel like when using the machine for the first time. Particularly if English or Spanish aren't languages they feel comforatable with. Luckily, there are visual cues on the machine such as a graphic of money being inserted and color coding of buttons.

Overall, the VTM is a serviceable machine that could be improved aesthetically and internally with software enhancements to make it easier and more pleasurable to use. Most customers would likely rather use it than carry cash or a pocket full of quarters around.

Lab 3: Analog Input

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Lab #3 was very straightforward. I hope to increase my knowledge greatly in coding the Arduino and in drawing circuit diagrams as it will help in future physical computing endeavors. Working on the labs is making it sink in quite nicely though. Well, at least the diagram part. The coding will be a slower process I believe (baby steps as they say).

September 18, 2006

Lab 2: Digital Input and Output

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I had a little difficulty getting the drivers to install (just didn't read the instructions carefully). Once I got that settled, everthing was relatively simple. I've still got to make sure everything is seated properly, and that all the connections are good. I realized my LED connected to the #3 pin wasn't coming on due to the fact that I had the diode polarity switched around. So, I corrected that and it worked great. Fun, cool lab. Yeah, now I'm using the Arduino!

Week 1 w/ Processing

Here's a sketch we did in the first week of class using Processing, a rudimentary object-oriented language that makes the transition to learning Java easier.

The first assignment was just about implementing simple code to get the basics down. I experimented with color, repitition, and change in scale.

September 15, 2006

Lab 1: Electronics

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September 11, 2006

Mona Hatoum's " + and - "

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I went to the MOMA last Thursday to see "Out of Time: A Contemporary View" (and some of the Dada exhibition as well). One of the most interesting works was "+ and -", an installation by Mona Hatoum. The work is a large circular sand-bed with a toothed mechanical arm that draws concentric circular grooves on half of the sand-bed while it simultaneously smoothes out the other half. The armature rotates 5 times a minute,which is a steady enough pace to create tension in the work. As the title would suggest, there are clear visual cues to the positive/negative, destruction/ healing, and ying/yang as themes.

Additionally, there is an audible element to the installation if the viewer is perceptive enough to lean in close to the surface of the sand as the armature rotates. There is a soothing/meditative quality in hearing thousands of grains of sand shift and slide around.

My thoughts on the work are that as a minimalist work, "+ and -" is elegantly descriptive of its subject matter, inevitable cycles in nature, such as creation and destruction and the seasons of life.

The experiences we as viewers bring with us inform our perceptions of an artist's work, so it's telling to discover what artists choose to title their works (as well as write in their personal statements). I prefer to view the work prior to reading the title or the history of the artist. This enables me to have a more genuine dialogue with the work/artist, and to question what I or the artist(s) may have missed. In this case, "+ and -" is certainly an apropos title.

"What Is New Media ?"

In Chapter 1 of The Language of New Media, entitled “What is New Media,” Manovich discusses five principles that distinguish new media from old. He identifies these five categories as numerical representation, modularity, automation, variability, and cultural transcoding.

What interested me most in the reading was the aspect of personal choice the author touched on in the last section, The Myth of Interactivity. The author states, “Although it is relatively easy to specify different interactive structures used in media objects, it is much more difficult to deal theoretically with users’ experiences of these structures.” P.56. It seems as though it would be relatively simple, if one desired to quantify in some sense user’s experiences with hypertext. This is already done with the use of cookies. There is software that records keystrokes and length of time spent on a web page. What becomes difficult is to see how long or how quickly a user is drawn to a particular element on the page (again, tracking software can detail this to a certain extent).

He then goes on to a discussion of the true nature of interactivity and whether the user actually has freedom in her decision process or is constrained entirely by the designer’s structure. Manovich wrote this prior to Open Source and Wiki’s. The introduction of these elements would seem to allow for more choice and random/serendipitous connections. The design of the hypertext links on the web page (i.e. interactive elements) is then not only left to one solitary person, but to potentially many hundreds of people of a variety of backgrounds. This would seem to allow for a user experience more inline with what Manovich is describing.

If interaction is a conversation, then the page(s) must in some sense emulate a human mind(s). In the case of Open Source/Wikis, it is more likely that the experience will be more authentically interactive.

Les Manovick's The Language of New Media