Our assignment was to create an interactive experience that communicates to an end user what it is like to live on a dollar a day.This assignment is inspired by the work of the humanitarian organization Trickle Up. Trickle Up empowers people living on less than $1.25 a day to take the first steps out of poverty, providing them with resources to build sustainable livelihoods for a better quality of life. Continue reading
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Week 4: Professional Practice
The second part of the assignment has two objectives. The first is to get familiar and comfortable with using Balsamiq, a software tool for creating mockups. The second is objective is to have you focus on best practices in UX and translate your counter device to a software application. Continue reading
The Metropolitan Museum of Art, Matisse: In Search of True Painting
I really enjoyed the “Matisse: In Search of True Painting” Exhibition at the MET. The overall goal of the exhibition was to show Matisse’s painting process; the way he painted over and over again the same subject, repeated imagery and experimented with different styles. I listened to the audio tour and it really enhanced my experience. The audio was very brief and clear and directed me to the right place when necessary. Continue reading
Week 3: Best Practices
Design a physical object that allows a user to count. The target audience is someone who wants to keep a numeric record of something and have a physical reminder of their progress to display for themselves and others on their desk or workspace. The object should allow the user to easily record single increments of change (either counting forward toward a target or backwards from it). Continue reading
Week 2: User Requirements and Research
The goal is to try to understand what it is about the user experience that makes one site more successful than the other.
A Thought Piece on “The Experience Economy” by B. Joseph Pine II & James H. Gilmore
Is this new thinking for museums; what are the implications for the future?
In “The Experience Economy” Pine and Gilmore talk about the importance of staging experiences for audiences. If businesses want to survive they need to create memorable experiences for their customers. It is no longer enough for a business to just sell goods and services, they need to create value through a designed experience and if possible aim to transform the customer through the experience. This way of thinking, though not very new, has become almost a necessity for survival most businesses. Continue reading
Week 1: What is UX
For the 1st week of class we had to post an example of an interface that offers the user a clear invitation to do something and makes that engagement a compelling and engaging experience.
I have 2 examples. The first one is a lady bug mini sweeper. The sweeper is very easy to use, suggests its function at a glance and is compelling in terms of design. It’s very simple and beautiful. Continue reading
A Thought Piece on “What is Exhibition Design” by Skolnick and Lorenc
Exhibition design is the process of developing an exhibition. In a way it is storytelling; telling a story to a large and diverse audience in the most attractive way. While it is crucial for an exhibition designer to define the audience and attract the visitors the exhibition usually might attract, it is equally important to always try to attract different audiences as well and to create a universal experience with a universal design. It is the designers’ job to create experiences that are equally enlightening and fulfilling to all audiences. Continue reading
Week 5: Logo and Brand Design
Part 1: Choose a logo that you think is successful.
Part 2: Design a logo for the ITP program. Post your sketches and the evolution of your thinking as well as the final logo to your blog.
Week 4: Composition
Assignment
Design a business card for yourself. Consider typography and layout carefully.
The alterations of the business card I designed for myself. Which one do you like the most?