Our assignment was to create an interactive experience that communicates to an end user what it is like to live on a dollar a day.This assignment is inspired by the work of the humanitarian organization Trickle Up. Trickle Up empowers people living on less than $1.25 a day to take the first steps out of poverty, providing them with resources to build sustainable livelihoods for a better quality of life. Continue reading
The second part of the assignment has two objectives. The first is to get familiar and comfortable with using Balsamiq, a software tool for creating mockups. The second is objective is to have you focus on best practices in UX and translate your counter device to a software application. Continue reading
Design a physical object that allows a user to count. The target audience is someone who wants to keep a numeric record of something and have a physical reminder of their progress to display for themselves and others on their desk or workspace. The object should allow the user to easily record single increments of change (either counting forward toward a target or backwards from it). Continue reading
The goal is to try to understand what it is about the user experience that makes one site more successful than the other.
For the 1st week of class we had to post an example of an interface that offers the user a clear invitation to do something and makes that engagement a compelling and engaging experience.
I have 2 examples. The first one is a lady bug mini sweeper. The sweeper is very easy to use, suggests its function at a glance and is compelling in terms of design. It’s very simple and beautiful. Continue reading