P-comp Final _ PlatBot
December 14th, 2012
I had such a long time to make a decision on my fina project. When I met with my advisor, great Marina, I told her about my worry and she told about tweenbot of which function is nothing than keeping going to its destination. It sometimes caught on the edge of the street, but people help it to keep going, wow it attracts people to help it. I found the moving object’s attractiveness through this good example. Then, I decided to concentrate on making kind of game platform, which can motivate people’s interest and interactions. I started to think about what I need. Wooh, There were so many things to consider than I roughly thought. (I struggled to calculate relative position of the robot, because I knew that setting camera would make thigns more complicated but failed..)

I already built the robot for mid-term, so I started with setting tracking system. I used color tracking method, it was not that big deal to track specific color on the white paper. The trickiest things was that camera’s eye and projector’s eye are different, even the camera tracked the robot’s position exactly, it showed weird position. After several shots, I found that getting exact area of the stage and cover the screen with that texture is the most effective way to map the position. The result was quite great, but it still depends on the degree of camera set.
Then, I started building physical objects. I choose cardboards, it is cheap, light (important for my robot’s balance), and easy to deal with (important to me). I am quite proud of my robot, it looks neat, but not very proud of my joystick box. It was too weak, so broken now. In terms of making robot, what I concerned about is setting the wheel as low as possible, (close to the ground) not to lose balance.
Next step was getting all things together smoothly. The processing sketch became huge to include all functions needed, and two serials made sketch really heavy. It was kind of struggle to make it smoothly. What I wanted to show for final was running real game on my PlatBot, but failed. For now, it just shows some kinds of effects, pretty though.
I had lots of probelem with the bots, but I am still fascinated by them. I wanna keep working on this, and make virtual PacMan!!!
















