Behavior
Jeffrey LeBlanc
I am working on giving structures personality. In this example a tree shivers and quakes.
This is a simple non-interactive sketch for a series of objects that will display a range of behaviors.
They will react to the user in ways that will hopefully mimic natural behaviors (dogs, trees, bugs).
My basic question is given a couple of white lines on a black background, how can one evoke an emotion?
Here I think the emotion of the tree is fear. How can I give it a behavior that evokes serenity, passion, hate?
Computers are basically machines that can do things immensely fast, and one of the areas that visual arts have not yet
tackled is representing behavior. Computers give us a possible way to do this abstractly because they can be programmed
to execute models of behavior.
I think this is an important and interesting question in computer art.
I am also interested in developing a system where people create their own objects and assign behavior to them.
Jeffrey LeBlanc
I am working on giving structures personality. In this example a tree shivers and quakes.
This is a simple non-interactive sketch for a series of objects that will display a range of behaviors.
They will react to the user in ways that will hopefully mimic natural behaviors (dogs, trees, bugs).
My basic question is given a couple of white lines on a black background, how can one evoke an emotion?
Here I think the emotion of the tree is fear. How can I give it a behavior that evokes serenity, passion, hate?
Computers are basically machines that can do things immensely fast, and one of the areas that visual arts have not yet
tackled is representing behavior. Computers give us a possible way to do this abstractly because they can be programmed
to execute models of behavior.
I think this is an important and interesting question in computer art.
I am also interested in developing a system where people create their own objects and assign behavior to them.
Source code: arraylisttree
Built with Processing