class Node { float x; float y; float d; float sink; Node(float x_, float y_, float d_, float sink_) { x=x_; y=y_; d=d_; sink=sink_; }//END sink float getX() {return x;} void setX(float x_) {x = x_;} float getY() {return y;} void setY(float y_) {y = y_;} float getD() {return d;} void setD(float d_) {d = d_;} float getSINK() {return sink;} void setSINK(float sink_) {sink = sink_;} void render() { noStroke(); fill(255); ellipse(x,y,d,d); } }