jleblanc: glart

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homework

4.23.06: Final

final project webpage
4.11.06 all files zipped T.java is main file
4.4.06 I want to create a navigable scene for the final. It will include a "cathedral"
which will be built from many small squares (see below).
The squares will be the main component in the whole scene and will be transparent.

To do: First I want to create a base applet class so that my actual coding is cleaner
(basically extend typical glart main class and have a setup() and draw() function like processing
Next is to build a good rectangle class with pos, color, size, tilt etc.
Once that is done build elements likes stacks, staircases and arches and be able to manipulate them
Then using those blocks assemble a first go at the structure and see how it looks.
And then keep going....
4.4.06
hw1 home work 1 (source code)

hw2 Flowers City RandowWalkRibbon
hw3 Colored spheres lit walk
hw4 Lame currently (2 rocks on a wood platform): Java File granite.jpg wood.jpg marble.jpg
hw4:con't but not related :branching(uber initial)
branching
initializations
tree structure main file Node class Vector3D
bugs
initializations
main file Organism Segment Legs Vector3D alternative main file (with navigation)
bugs
initializations
numero dos
main file BugSystem Organism Segment Legs Vector3D
bugs
initializations
III
.ZIP(may work,not sure) main file BugSystem Organism Segment Legs Vector3D
Head
initializations
main file
Dance
init
all files zipped

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