Pesky Autoresets

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I revised my circuit board to avoid any and all communication pins (not just 0 & 1, as I mentioned in my ) by adding jumpers. Requires an even hand, a Dremal, and desperately small drill bits (I could only find them at a Manhattan jewelry supply store) but workable as an ad-hoc solution.

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That pin is bad, bad news…

Screen Shot 2012-07-26 at 1.24.52 PM

A poem in 60 seconds:

never use pins one and zero to connect most things to your Arduino

reserved they should stay for all things serial; else “Timeout Errors” will be your burial

There are plenty of pins to choose from. Fellow learners: don’t use TX or RX pins (usually 1 & 0) unless [...]

Back on Blog

Whoza! Having regained access to my blog (an important acivity that was delayed a month due to my injury and surgery) I now find myself tasked with lots of documentation to post on FolkBox progress. I’ll start with where I am now, and work my way back.

Tracking motion in space

Purchased the 9dof sensor stick from sparkfun. Installation was a bit tricky. Needed to download drivers for the FTDI breakout board before it would show up as serial port over USB. Once installed, showed up reliably on port 0 and 1. Nice. Installed the excellent code rewritten by [these fine folks] which takes the data [...]

To Infinity & Beyond!

Screen shot 2012-04-23 at 10.30.47 PM

Or, at least a few seconds into the past…

Major steps ‘forward’ on my time machine simulator today. Seeing the beauty of classes to really keep your code clean & efficient. My main draw loop now looks like this:

void testApp::draw() {

ofTranslate(fullWindowWidth/2,fullWindowHeight/2); ofViewport(0, ofGetWindowHeight()/2, ofGetWindowWidth(), ofGetWindowHeight()/2); myMesh->updateMesh(smoothPZ, smoothDiffX, smoothDiffY, transZ); ofViewport(0, 0, ofGetWindowWidth(), [...]

Transform, Rotate, and a splash of Scale

funwith3d

I sat down with Deqing Sun yesterday and tried to wrap my head around a more formal understanding of the relationship between transform, rotate and scale within an orthographically projected/viewed “3D” scene. We fired up processing and took a gander at a simplified problem: how to manipulate a 2D object within 3D space. Quickly [...]

EXTRA: Dark material not particularly visible on camera!

My fingers appear brighter than the "reflective square". Not what I was hoping for.

As you may have guessed, that’s not what I was hoping would happen. I purchased a few IR reflective markers with the intent of cutting them up into a fiducial marker that would nicely reflect IR light.

infrared (IR) reflective material intended for the covert combat identification of troops, vehicles and equipment. It is [...]

FolkBox: more twang, more solder

IMAG0749

At the 2011 ITP Winter Show, I presented my invention, the FolkBox, which I described rather blandly as “a device that allows a person with limited left-hand dexterity to play the acoustic guitar.” The reason I really built is is to let my Dad play the guitar again. And, at the show, he did [...]

Quoth the NSA: ‘Nothing to see here’

Screen shot 2012-03-30 at 4.18.15 PM

Prompted by Kyle McDonald’s presentation of face tracking and recognition technology in my Spring 2012 Appropriating New Technologies class, I became interested in how some of the first algorithms fit into the paradigm of modern facial recognition. Through muckrock.org, I filed a Freedom of Information Request (FOI) to the NSA, a likely funder of some [...]

Time Machine

time machine concept

Today in Spatial Media I presented my concept for a Time Machine Simulator to a few scratching heads and some appreciating smiles. Off to the races. Our professor generously offered to pitch the project to the other section of the class on Thursday morning. Currently, I’m without a partner, which is totally fine — but [...]