To Infinity & Beyond!

Screen shot 2012-04-23 at 10.30.47 PM

Or, at least a few seconds into the past…

Major steps ‘forward’ on my time machine simulator today. Seeing the beauty of classes to really keep your code clean & efficient. My main draw loop now looks like this:

void testApp::draw() {

ofTranslate(fullWindowWidth/2,fullWindowHeight/2); ofViewport(0, ofGetWindowHeight()/2, ofGetWindowWidth(), ofGetWindowHeight()/2); myMesh->updateMesh(smoothPZ, smoothDiffX, smoothDiffY, transZ); ofViewport(0, 0, ofGetWindowWidth(), [...]

Transform, Rotate, and a splash of Scale

funwith3d

I sat down with Deqing Sun yesterday and tried to wrap my head around a more formal understanding of the relationship between transform, rotate and scale within an orthographically projected/viewed “3D” scene. We fired up processing and took a gander at a simplified problem: how to manipulate a 2D object within 3D space. Quickly [...]

EXTRA: Dark material not particularly visible on camera!

My fingers appear brighter than the "reflective square". Not what I was hoping for.

As you may have guessed, that’s not what I was hoping would happen. I purchased a few IR reflective markers with the intent of cutting them up into a fiducial marker that would nicely reflect IR light.

infrared (IR) reflective material intended for the covert combat identification of troops, vehicles and equipment. It is [...]

FolkBox: more twang, more solder

IMAG0749

At the 2011 ITP Winter Show, I presented my invention, the FolkBox, which I described rather blandly as “a device that allows a person with limited left-hand dexterity to play the acoustic guitar.” The reason I really built is is to let my Dad play the guitar again. And, at the show, he did [...]