Time Machine

Today in Spatial Media I presented my concept for a Time Machine Simulator to a few scratching heads and some appreciating smiles. Off to the races. Our professor generously offered to pitch the project to the other section of the class on Thursday morning. Currently, I’m without a partner, which is totally fine — but I do love coding collaborative coding. I learn so much, and work so quickly!

I get the feeling that some of my colleagues think the project is more than a bit ambitious. To me, it’s really just a matter of assembling a collection of off-the-shelf parts and open-source code: the Kinect 3D sensor, ofxHeadPostEstimator, ofxOpenNI, a variety of other openFrameworks code — porting over a General Relativity visualizer written (thankfully) in C++ — and having fun designing an aesthetic architecture in which for (time-traveling) users to enjoy the experience).

Here’s a quick visual pitch:

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