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	<title>jenniferho @ itp</title>
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	<link>http://itp.nyu.edu/~jsh434</link>
	<description>like a kid in a candy store</description>
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		<title>Design for UNICEF: Mobile Edutainment Media</title>
		<link>http://itp.nyu.edu/~jsh434/?p=953</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=953#comments</comments>
		<pubDate>Thu, 10 Nov 2011 02:08:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design for UNICEF]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=953</guid>
		<description><![CDATA[As our final project proposal for Design for UNICEF, my team (consisting of Thitiphong Luangaroonlerd, Naliaka Wakhisi, Kemeya Harper, Andi Cheung) and I want to develop a system for a mobile movie theater that will travel to rural villages in Northern Uganda providing entertainment and educational messaging, primarily targeted to adolescent girls, focused on issues [...]]]></description>
			<content:encoded><![CDATA[<p>As our final project proposal for Design for UNICEF, my team (consisting of Thitiphong Luangaroonlerd, Naliaka Wakhisi, Kemeya Harper, Andi Cheung) and I want to develop a system for a mobile movie theater that will travel to rural villages in Northern Uganda providing entertainment and educational messaging, primarily targeted to adolescent girls, focused on issues pertaining to sexual health. </p>
<p>In a phone interview with Dr. Simeon Kalyesubula-Kibuuka of the Uganda Ministry of Health, we learned that Uganda has the highest rate of teen pregnancies in the world, a shocking statistic that sparked further research into this specific demographic. What we found is that adolescent girls are keystones for change in the developing world and have been  long neglected by governments and NGOs. With access to education, girls are less likely to be forced into an early marriage, have unwanted pregnancies, resort to prostitution, and contract HIV or other STDs. When given an opportunity to earn an income, women and girls reinvest 90% of it into their families and communities as opposed to 35% for men.</p>
<p>Our idea is to provide an open space, free of social boundaries, for all ages and genders within a community to come together for the enjoyment of entertainment, such as feature films, sport events, and cartoons. With a captive audience comes the opportunity to also deliver educational messages directed at young women. We came up with a sustainable business model that relies on sponsored content by advertisers ranging from big phone companies and Coca Cola to non-profit sponsors such as UNICEF and the Ministry of Health. These branded messages can be played during previews and intermissions. Intermissions can also be used for more interactive promotional opportunities, such as product demonstrations or samples distributions. </p>
<p>Content and equipment will be transported via van or bus from headquarters in the city to villages by a middle man, who is incentivized by earning a share of ticket sales and the career potential to move up in the company.  </p>
<p>A &#8220;big picture&#8221; view of our idea.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/11/cycle_r2.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/11/cycle_r2-1024x767.jpg" alt="" title="mem_cycle" width="600" height="450" class="alignnone size-large wp-image-957" /></a></p>
<p>An artist&#8217;s rendering of a possible &#8220;movie night&#8221; in a village.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/11/atmosphere-01.jpeg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/11/atmosphere-01-1024x768.jpg" alt="" title="mem_atmosphere" width="600" height="450" class="alignnone size-large wp-image-955" /></a></p>
<p>Illustrations by Thitiphong Luangaroonlerd.</p>
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		<item>
		<title>Reading Notes: &#8220;Choice Architecture&#8221; by R. Thaler and C. Sunstein</title>
		<link>http://itp.nyu.edu/~jsh434/?p=944</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=944#comments</comments>
		<pubDate>Wed, 19 Oct 2011 23:24:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=944</guid>
		<description><![CDATA[The reading discusses the 6 principles of choice architecture that work to &#8220;nudge&#8221; or influence the choices people make for the better. 1. Default Options The reading highlights two motives that products or companies can have for defaults: helpful and self-serving. Helpful examples of default options in products are dead man switches on chain saws [...]]]></description>
			<content:encoded><![CDATA[<p>The reading discusses the 6 principles of choice architecture that work to &#8220;nudge&#8221; or influence the choices people make for the better.</p>
<p>1. Default Options<br />
The reading highlights two motives that products or companies can have for defaults: helpful and self-serving.  Helpful examples of default options in products are dead man switches on chain saws and lawn mowers and screensavers on computers, which make the user&#8217;s life safer and easier. Self-serving default options are automatic subscription renewal and pre-checked email opt-ins, which are annoying and require an extra move from the user to unsubscribe with a phone call or opt-out by unchecking boxes on a form.  However, though its favorable to allow users the freedom to make a &#8220;required&#8221; or &#8220;mandated&#8221; choice, it comes with two caveats: choices that are difficult or complicated might be eased by a helpful default and choices are easier made when making yes-no decisions. </p>
<p>2. Expect Error<br />
A well-designed system expects user error and is forgiving. The reading highlights the Paris metro as a prime example. The New York City metro is the stark opposite, in which the process of buying a card, to swiping the card, to finding the right platform and taking the right train requires literally months of skills training to master. Other examples of an error-forgiving innovations from the reading are the piece of plastic attached to gas tank caps, the beeping sound when an ATM card is left in the machine. These address what is called &#8220;postcompletion error,&#8221; the idea of which is that people forget things related to previous steps when the main task is completed. Another strategy is called the &#8220;forcing function&#8221; in which one must first complete the task before receiving the reward. An interesting example in the reading is how decisions are made in regards to addressing noncompliance in drug usage. The easiest way to remember to take medication is if it is taken every day or every week as opposed to every other day or every other week. Birth control pills are an example of using placebos to facilitate compliance for users. Gmail&#8217;s &#8220;attachment&#8221; error-catching feature is also a good example of error expectation.  </p>
<p>3. Give Feedback<br />
A well-designed system tells users when they are doing well and when mistakes are made. Some personal examples: the beeping sound my fridge makes when I don&#8217;t close the doors properly or the panoramic camera app on my iPhone that won&#8217;t allow me to shoot photos until my phone is perfectly vertical. The feedback from the fridge is an example of a warning, which can often be ignored when the user is inundated with so many repeated messages that it becomes a nuisance and therefore ignored. The reading also highlights the Department of Homeland Security color-coded warning system as useless as it is unclear what actions a traveler needs to take as a result. </p>
<p>4. Understanding &#8220;Mappings&#8221;<br />
This deals with making clear the relationship between choices and the welfare associated with its outcomes. A well-designed system helps people improve their ability to map and select the options that best meet their needs. To do this, information can be made more comprehensible and numerical information can be translated into units as understood in applied use.  For instance, telling users the size of the largest photo they can print out with the image quality offered by a digital camera instead of the megapixel count. Other examples of long, complex and unintelligible pricing schemes are those of cell phone, mortgage, and auto insurance companies. Requiring a RECAP (Record, Evaluate, and Compare Alternative Prices) plan would allow the government to regulate the way prices are disclosed to the public and create a fair marketplace that will improve the way customers select products and services. </p>
<p>5. Structure Complex Choices<br />
When decisions are numerous and complex, good choice architecture provides structure that simplifies the process of making good choices. &#8220;Collaborative filtering&#8221; is the method in which recommendations provided to a user is based on the preferences of others with similar tastes. Pandora, Amazon and Netflix use this well. In choice architecture, collaborative filtering makes the task of sorting through many options easier. As a caveat, the reading notes that surprise and serendipity can be fun and a good way to branch out and to learn. </p>
<p>6. Incentives<br />
Four questions: Who uses? Who chooses? Who pays? Who Profits? This deals with modifying salience in any situation that requires incentive analysis. Making costs more transparent can help sway a person to make more money-saving decisions. </p>
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		</item>
		<item>
		<title>Rethinking the Bed Net</title>
		<link>http://itp.nyu.edu/~jsh434/?p=900</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=900#comments</comments>
		<pubDate>Thu, 06 Oct 2011 02:32:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design for UNICEF]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=900</guid>
		<description><![CDATA[This week, bed nets were strung up in apartments throughout New York City by ITP&#8217;s Design for UNICEF class in hopes of gaining a better understanding of how they are currently used and how they can be improved for the prevention of malaria in Uganda. The bed net took me about 30 minutes to set [...]]]></description>
			<content:encoded><![CDATA[<p>This week, bed nets were strung up in apartments throughout New York City by ITP&#8217;s Design for UNICEF class in hopes of gaining a better understanding of how they are currently used and how they can be improved for the prevention of malaria in Uganda. </p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo1.jpeg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo1-300x224.jpg" alt="" title="bednet_setup" width="300" height="224" class="alignnone size-medium wp-image-906" /></a></p>
<p>The bed net took me about 30 minutes to set up by myself, having to first find string and then evaluate opportunities in living room room furniture, wall hooks, and even the window closure that would be able to support the string. The lengths of the string also needed to be adjusted individually so that the bed net encompassed the bed completely. It was difficult to get a perfect rectangular shape from the net, which made sleeping under it under it uncomfortable. I did not notice any difference in temperature while inside. </p>
<p>Some new ideas for improving bed nets. Illustrations by Thitiphong Luangaroonlerd.</p>
<p>A bed net that becomes lighter in color to provide a visual indicator as the insecticide loses efficacy.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/changeColour.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/changeColour-300x256.jpg" alt="" title="changeColour" width="300" height="256" class="alignnone size-medium wp-image-901" /></a></p>
<p>A bed net with a heavier material at the bottom to weigh down the sides so that it 1) helps to ensure that there are no openings where the net touches the ground and 2) to make the bottom more durable as it is the part that sustains the most handling on a daily basis.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/heavierMaterialBottom.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/heavierMaterialBottom-300x240.jpg" alt="" title="heavierMaterialBottom" width="300" height="240" class="alignnone size-medium wp-image-902" /></a></p>
<p>The plastic packaging can be used as string to hang up the bed nets, reducing waste and providing a convenient, durable material to aid in set up.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/stringPackage.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/stringPackage-300x177.jpg" alt="" title="stringPackage" width="300" height="177" class="alignnone size-medium wp-image-904" /></a></p>
<p>On the condition that there is no longer insecticide lacing the material, used nets can also be repurposed as stuffing for mattresses and pillows, bags, curtains, fishing nets, and reinforcement for walls.<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/stuffing.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/stuffing-300x205.jpg" alt="" title="stuffing" width="300" height="205" class="alignnone size-medium wp-image-905" /></a></p>
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		<item>
		<title>Shy That Way</title>
		<link>http://itp.nyu.edu/~jsh434/?p=896</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=896#comments</comments>
		<pubDate>Tue, 04 Oct 2011 02:36:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fashion Technology]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=896</guid>
		<description><![CDATA[A gown that flips up to create a physical personal bubble when the wearer needs a moment. Designed by Jen Ho and Anh Ly.]]></description>
			<content:encoded><![CDATA[<p>A gown that flips up to create a physical personal bubble when the wearer needs a moment.<br />
Designed by Jen Ho and Anh Ly.</p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo2.jpeg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo2-224x300.jpg" alt="" title="photo2" width="224" height="300" class="alignnone size-medium wp-image-897" /></a></p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo.jpeg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/photo-224x300.jpg" alt="" title="photo" width="224" height="300" class="alignnone size-medium wp-image-898" /></a></p>
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			<wfw:commentRss>http://itp.nyu.edu/~jsh434/?feed=rss2&amp;p=896</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Null Pointer Exception</title>
		<link>http://itp.nyu.edu/~jsh434/?p=887</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=887#comments</comments>
		<pubDate>Mon, 03 Oct 2011 19:10:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=887</guid>
		<description><![CDATA[Goal: Create a more helpful and informative &#8220;Null Pointer Solution&#8221; error message for Processing beginners. Existing error message: Our solution:]]></description>
			<content:encoded><![CDATA[<p>Goal: Create a more helpful and informative &#8220;Null Pointer Solution&#8221; error message for Processing beginners. </p>
<p>Existing error message:<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/NullPointerException.png"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/NullPointerException-250x300.png" alt="" title="NullPointerException" width="250" height="300" class="alignnone size-medium wp-image-888" /></a></p>
<p>Our solution:<br />
<a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/ProcessingFix.png"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/ProcessingFix-250x300.png" alt="" title="ProcessingFix" width="250" height="300" class="alignnone size-medium wp-image-889" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Inflowmation at Grand Central Station</title>
		<link>http://itp.nyu.edu/~jsh434/?p=869</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=869#comments</comments>
		<pubDate>Sun, 02 Oct 2011 00:37:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=869</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station1.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station1-300x224.jpg" alt="" title="Interaction_Design_Grand_Central_Station1" width="300" height="224" class="alignnone size-medium wp-image-870" /></a></p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station2.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station2-300x224.jpg" alt="" title="Interaction_Design_Grand_Central_Station2" width="300" height="224" class="alignnone size-medium wp-image-871" /></a></p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station3.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/10/Interaction_Design_Grand_Central_Station3-300x224.jpg" alt="" title="Interaction_Design_Grand_Central_Station3" width="300" height="224" class="alignnone size-medium wp-image-872" /></a></p>
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		<item>
		<title>Reading Notes: &#8220;The Multiple Faces of Emotion and Design&#8221; by Donald A. Norman</title>
		<link>http://itp.nyu.edu/~jsh434/?p=930</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=930#comments</comments>
		<pubDate>Wed, 28 Sep 2011 03:55:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=930</guid>
		<description><![CDATA[&#8220;But the [mechanical drawing] instruments are nice aren&#8217;t they?&#8221; &#8220;Very nice. As long as we don&#8217;t have to use them.&#8221; The opening anecdote echoes my sentiment towards antique items like old typewriters and cameras, which to me function best as items on a display shelf as opposed to functional tools. The idea of using them [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;But the [mechanical drawing] instruments are nice aren&#8217;t they?&#8221;<br />
&#8220;Very nice. As long as we don&#8217;t have to use them.&#8221; </p>
<p>The opening anecdote echoes my sentiment towards antique items like old typewriters and cameras, which to me function best as items on a display shelf as opposed to functional tools. The idea of using them is nice and charming until you have to find that specific typewriter ribbon and roll of photographic film, both of which are in limited production and extremely expensive.  Oh, and remember how difficult it was to undo a typo? </p>
<p>At play here, Norman says, are three levels of the cognitive and emotional system: visceral, behavioral and reflective. Visceral design focuses on a product&#8217;s initial appearance, touch and feel.  Behavioral is about performance, function and usability. At the reflective level, the product is interpreted, understood and reasoned. While the first two are more immediate responses to the product, feelings at the reflective level are achieved over a period of time of usage or familiarity and can be a reflection of a person&#8217;s self-image. Working with all three levels can be a complex process involving tradeoffs, different demographics, etc. to which the answer is, according to Normal, &#8220;that no single product can hope to satisfy everyone&#8221; and the only way to satisfy the widest range of needs and tastes is to have a variety of products that cater to different audiences. </p>
<p>The discussion moves on to distinguish between needs, which are determined by tasks, versus wants, which are determined by culture, advertising and self-image. The ability to satisfy needs and social, cultural, age requirements of users, in addition to the whims, opinions and baisses of people is a challenging task. Norman uses the video game console as an example of a product that has appeal across age groups, but is designed to focus on a young male audience, therefore ignoring the market potential in other age demographics. This traditional model of the video game can be improved on the visceral, behavioral and reflective levels. Viscerally, there could be different designs for different markets. Behaviorally, emphasis needs to shift towards content and not the skill of using the device for greater enjoyment. Finally the reflective design is still rooted in the old model of gaming, an image of a sleek, inaccessible device that requires great skill to master. Not sure when this book was written, but the Wii is definitely a console that seems to have addressed all these design levels and has revolutionized who and why people play video games. </p>
<p>Norman states that objects play a major role in the reflective level because it implies a history of interaction, special associations, and memories. People are attached to objects, whether attractive or ugly, because of the emotions it makes us feel; emotions that stem from personal experiences and memories.  An interesting point to note is that the surface appearance of an object is less important than its sentimental value. </p>
<p>In the section on the personality of products, a few of my favorites brands immediately came to mind. I think a company that touches on all three levels really well is kate spade, who recently underwent an impressive website and brand redesign. Their website now serves up a 50-50 ratio of product and content, whereas most e-commerce websites I&#8217;ve seen have a 90-10 ratio. Their focus on content and social media was successful in their aim to establish a more intimate relationship with customers, which in turn organically elevated trust and desire for the brand and its products. </p>
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		<item>
		<title>The Soup Dumpling Matchmaker</title>
		<link>http://itp.nyu.edu/~jsh434/?p=860</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=860#comments</comments>
		<pubDate>Wed, 21 Sep 2011 16:14:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dynamic Web Development]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=860</guid>
		<description><![CDATA[Over the summer, there was a lot of chatter and debate in the ITP Facebook world about soup dumpling places around NYC. From the cheap but not so authentic, to the touristy but tried and true. With this one week project, I wanted to use that oh-so-useful data to create a simple web page in [...]]]></description>
			<content:encoded><![CDATA[<p>Over the summer, there was a lot of chatter and debate in the ITP Facebook world about soup dumpling places around NYC. From the cheap but not so authentic, to the touristy but tried and true. With this one week project, I wanted to use that oh-so-useful data to create a simple web page in which people can be matched with the soup dumpling establishment that best matches their foodie needs. </p>
<p><a href="http://itp.nyu.edu/~jsh434/dwd/dumplings.php"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/soupdumping_screenshot.jpg" alt="" title="soupdumping_screenshot" width="550" height="433.5" class="alignnone size-full wp-image-863" /></a></p>
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		<item>
		<title>Reading Notes: &#8220;The Predictions of Dopamine&#8221; by Jonah Lehrer</title>
		<link>http://itp.nyu.edu/~jsh434/?p=922</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=922#comments</comments>
		<pubDate>Wed, 21 Sep 2011 01:03:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://itp.nyu.edu/~jsh434/?p=922</guid>
		<description><![CDATA[The reading discusses how dopamine, a neuro transmitter that regulates emotions, allows us to perform deep insights through an invisible analysis. We learn simple patterns of reward when prediction neurons in our brains respond to whether certain expectations are met or not met. These patterns are then further refined through experience so that when there [...]]]></description>
			<content:encoded><![CDATA[<p>The reading discusses how dopamine, a neuro transmitter that regulates emotions, allows us to perform deep insights through an invisible analysis. We learn simple patterns of reward when prediction neurons in our brains respond to whether certain expectations are met or not met. These patterns are then further refined through experience so that when there are deviances and discrepancies from our learned expectation, the brain generates an negative emotional response in the ACC (also known by its scientific name, the &#8220;oh, shit!&#8221; circuit.) Basically, this highlights the intelligence of our emotions that allow us to accurately identify mismatches between expectations and outcomes. These negative emotions are important in helping the brain repeatedly revise and refine its models, which can only be achieved through experience, of which failures are more beneficial than successes. This is how intuitive thinking is developed, when we evaluate situations and information based on a keen sense of feelings and emotions.  </p>
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		<title>Save My Spot</title>
		<link>http://itp.nyu.edu/~jsh434/?p=848</link>
		<comments>http://itp.nyu.edu/~jsh434/?p=848#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

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			<content:encoded><![CDATA[<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation1.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation1-300x224.jpg" alt="" title="ID_presentation1" width="300" height="224" class="alignnone size-medium wp-image-849" /></a></p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation21.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation21-300x224.jpg" alt="" title="ID_presentation2" width="300" height="224" class="alignnone size-medium wp-image-879" /></a></p>
<p><a href="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation31.jpg"><img src="http://itp.nyu.edu/~jsh434/wp-content/uploads/2011/09/ID_presentation31-300x224.jpg" alt="" title="ID_presentation3" width="300" height="224" class="alignnone size-medium wp-image-857" /></a></p>
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