The Center for Sustainable Foolishness

"Start a huge, foolish project, like Noah. It makes absolutely no difference what people think of you." -Rumi

PCOMP/ICM Final Project – Dandy in the Underworld

For my combined Physical Computing and Intro to Computational Media final project, I teamed up with Lisa Maria Ewing and our non-ITP friend Ashley Pridmore-Abrego to create our “Poetic Dandelion” a.k.a. “Dandy in the Underworld.”

We were inspired by the visuals in nature, and how they could potentially evoke sound and words. We wanted to create something that made reading poetry a more dynamic experience, both through breath, touch, and sound. Thinking of flowers that call for interaction, the dandelion came to mind – its call for breeze or breath to help it ability to procreate and spread itself out into the world. We talked with our friend Ashley, a sculptor, about materials we could use to make an electronic/mechanical type dandelion. She was excited about this potential for collaboration, and we brought her into our project to help in designing the look of our wired flower. Ashley’s eye and knowledge of materials was invaluable, and we all spent hours together building, wiring, and programming our project into its humble life.

After looking discussing what we want our dandelion to do, and looking at sketches of what it was going to look like, Ashley brought in materials for Lisa Maria and I to play with. We decided on building the flower from rubber tubing (the stem), foam (the center), and the spores from conductive copper wire and the tips of pieces of white rubber. To create the switch, we used two metal tips instead of rubber. We ran the wires down the stem, through the rubber tubing, and placed the flower on top of three antique wooden boxes which hid our arduino and breadboard.

Lisa Maria picked out a tone that was going to play when the first line of poetry is triggered. She worked with the minim library through processing. We then chose a text about nature and the changing seasons to be the visual output for our dandelion, the poem “Manos,” by our friend Claudia Narváez-Meza. We used Processing and the Arduino to bring the words to life on the screen, and we created a small animation that made the poem appear line by line triggered by someone blowing on the dandelions switch, then the line flies away like dandelion spores.

Check it out, yo! It works!

Special Thanks to Boris, Mindy, Aiwen, Jenine, Michael Zick Doherty, Ashley, Raul, Claudia, Jeremiah, Matt Parker, Corey, Tom Igoe, Dan O’Sullivan, and Daniel Shiffman for tutorial sessions, advice, help, materials, and guidance.

Manos
(para Virgo)
by Claudia Narváez-Meza

Verano

thumbs link and fold
my unquiet chest
I wheeze with new prayers

Otoño

sting of cooked herbs
heels of her palms
knead torso into breath

Invierno

balm petal and root
wax open the labyrinth
my tired lung

Primavera

I am falling
into the possibility
of seasons.

Arduino Source Code:

int button = 2;

int sensorValue = LOW;
int analog1 = 0;
int analog2 = 1;

void setup() {
pinMode(button, INPUT);
Serial.begin(9600);
}

void loop() {
sensorValue = analogRead(analog1);
Serial.print(sensorValue, DEC);
Serial.print(“,”);

sensorValue = analogRead(analog2);
Serial.print(sensorValue, DEC);
Serial.print(“,”);

sensorValue = digitalRead(button); //is the button pressed?
Serial.println(sensorValue, DEC);
}

Processing Source Code:

/*
Took from parts from Tom Igoe’s Serial String Reader, and Shiffman’s working with text chapter examples.
*/

import ddf.minim.*;

import processing.serial.*; // import the Processing serial library
Serial myPort; // The serial port
//String message = ” “;

String poemLine = ” “;
int i = 0;
PFont f;

Minim minim;
AudioSample song;

float bgcolor = 0; // Background color
float fgcolor; // Fill color
float xpos, ypos; // Starting position of the ball

int switchPin;
int preSwitchPin;

boolean flying = false;
int counter = 0;
String[]fileStrings;
Letter[] letters;

void setup() {
size(640,480);
fileStrings=loadStrings(“manos”);
f = createFont(“Palatino-Italic”, 25, true);
textFont(f);

// List all the available serial ports
println(Serial.list());

// I know that the first port in the serial list on my mac
// is always my Arduino module, so I open Serial.list()[0].
// Change the 0 to the appropriate number of the serial port
// that your microcontroller is attached to.
myPort = new Serial(this, Serial.list()[0], 9600);
poemLine = fileStrings[0];
// read bytes into a buffer until you get a linefeed (ASCII 10):
myPort.bufferUntil(‘\n’);
switchPin = 0;
preSwitchPin = 0;
background(bgcolor);

// always start Minim before you do anything with it
minim = new Minim(this);
// load BD.mp3 from the data folder with a 1024 sample buffer
//kick = Minim.loadSample(“BM201.mp3″);
// load BD.mp3 from the data folder, with a 512 sample buffer
song = minim.loadSample(“BM201.mp3″, 2048);

letters = new Letter[poemLine.length()];
int x = 16;
for (int i = 0; i < poemLine.length(); i++){ letters[i] = new Letter(x,height/2,poemLine.charAt(i)); x += textWidth(poemLine.charAt(i)); } } void draw() { background(0); //fill(255); //textFont(f); //float x = 10; counter = counter + 1; if (counter > 65) {
flying = true;
}

for (int i =0; i < letters.length; i++){
letters[i].display();
}

if (flying) {
flyOffScreen();
//song.trigger();
}

}

// serialEvent method is run automatically by the Processing applet
// whenever the buffer reaches the byte value set in the bufferUntil()
// method in the setup():

void serialEvent(Serial myPort) {
// read the serial buffer:
String myString = myPort.readStringUntil(‘\n’);
// if you got any bytes other than the linefeed:
if (myString != null) {

myString = trim(myString);

// split the string at the commas
// and convert the sections into integers:
int sensors[] = int(split(myString, ‘,’));

// print out the values you got:
for (int sensorNum = 0; sensorNum < sensors.length; sensorNum++) { print(“Sensor ” + sensorNum + “: ” + sensors[sensorNum] + “\t”); } // add a linefeed after all the sensor values are printed: println(); if (sensors.length > 1) {
xpos = map(sensors[0], 300,400,0,width);
ypos = map(sensors[1], 300,400,0,height);
fgcolor = sensors[2] * 255;
switchPin = int(sensors[2]); //making switchPin equal the current value of sensor 2
if(preSwitchPin == 0 && switchPin == 1){ //sensing change from 0 to 1
i=i+1;
//if(i < fileStrings.length)
//{
nextLine();
flying = false;
counter = 0;
song.trigger();
//}
//else
//{
//i = 0;
//background(0);
//}
}
preSwitchPin = switchPin; //set previous to the current value
}

}

}

void nextLine(){
// if(key== ‘f’){
// for all letters fly equals true
//}

//if(key== ‘ c’){
i=i+1;
poemLine=fileStrings[i];
letters = new Letter[poemLine.length()];
// make sure that fly gets reset to false, but it should automatically
int x = 16;
for (int i = 0; i < poemLine.length(); i++){
letters[i] = new Letter(x,100,poemLine.charAt(i));
x += textWidth(poemLine.charAt(i));
}
//}

}

void mousePressed() {
nextLine();
flying = false;
counter = 0;

song.trigger(); //here as well

//code look at every letter to see if offscreen is true keep running until its true
//when all is true, reset
}

void flyOffScreen() {
for (int i =0; i < letters.length; i++){
if(letters[i].x < 700 && letters[i].y > -50) {
letters[i].shake();
}
else {
letters[i].isOffScreen = true;
}

}

}

class Letter {
char letter;
float homex, homey;
float x, y, xL, yL;
boolean isOffScreen;
// float e = 50;
// boolean fly = false;

Letter(float x_, float y_, char letter_){
homex = x = x_;
homey = y = y_;
letter = letter_;
isOffScreen = false;
// xL=random(-200,0);
//yL=random(-300,0);
}

void display(){
fill(255);
textAlign(LEFT);
text(letter,x,y);
}

void shake(){
x += random(2,5);
y += random(-5,2);
}

void home(){
x = homex;
y = homey;
}

//void leave(){
//x = x + (xL – x)/e;
//y = y + (yL – y)/e;

//}
}

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Disaster of Puppets

Lisa Maria and I attempted to work with After Effects once again! After having a difficult time with the Puppet tool, we finally went crazy with it. We love our swaying trees. Without further ado, here is our second attempt at After Effects, lovingly titled, “Disaster of Puppets!”

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A Walk in the Hood

So, After Effects is hella hard. Lisa Maria and I would figure something out, then it would break or not save, or we lose it somehow somewhere. We finally figured out how to get things moving around on the screen. Our sad first attempt at After Effects, called, “A Walk in the Hood,” inspired by Victorian style flashers and horse-drawn carriage policemen keeping our neighborhoods safe!

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Die My Darling – Comm Lab short

Here is “Die My Darling,” our Comm Lab short movie created with Callie “Stevie” Higgins, Lucas Zavala, Sarah Jenny Bleviss, Lisa Maria Ewing, and Krystal Banzon. This was a great project to work on, with a fantastic team!! Love you guys!

We shot the movie in two days at Sarah Jenny’s apartment and ‘hood in Crown Heights.

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Die My Darling Storyboard

Below are the “Die My Darling” storyboards, for the team Calli “Stevie” Higgins, Lucas Zavala, Sarah Jenny Bleviss, Lisa Maria Ewing, and Krystal Banzon. We had a great time thinking up our storyline, and the discussion and collaboration was easy and fun. We were all inspired by Hitchcock and suspense films. The group had begun to share their unfortunate traumatic stories of frightening events in New York – being mugged, attempted muggings, being followed, catcalled, etc…. We decided to take our collective feminist frustrations and create a narrative that would flip that perspective for the audience.

Krystal, being the best visual artist (which does not say much at all!) was voted to draw the storyboards, while the rest of the team threw out what each frame was going to look like. Enjoy!

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Audacity Audio Piece

This week were were asked to create a short sound piece using Audacity.

I began by recording and collecting sounds of communication – the sound of typing, the sounds of book pages flipping, and radio static. I then began to think of my time in Manila, the poverty of the city, the sounds of traffic, babies crying, stray dogs barking, the feeling of crowded disintegration. I had urban background sound effects that I collected from working on the show “Marisol,” and I began to combine the SFX with the sounds I recorded on the M-Audio recorder.

As I started to mix the sounds, I continued to think of urban disintegration and a burgeoning apocalypse. I was inspired by the thought of artists communicating and foretelling social breakdown. I had this image in my head of a writer, typing away in a small apartment in Manila’s Cubao (or any urban center), with the chaos of the city surrounding. Suddenly, incredible violence erupts, bombs and gunfire are heard, and the city is leveled to grey silence with only the pages of a surviving book flipping in the nuclear wind.

Here it is, my first attempt ever working with sound.

communicationsounds

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Stop Motion: Keep Young and Beautiful

I worked with the amazing Tamar Ziv and Lisa Maria on our stop motion animation. We used the program iStopMotion to record, and used Final Cut to edit. We were inspired by Annie Lennox’s version of Keep Young and Beautiful.

I hate Stop Motion. While this project was great to work on in terms of collaborating ideas and having fantastic group partners – there were several times where I wanted to slam the damned camera equipment and computer against the wall. As a theatre director, I’m used to having what i need right in front of me, happening live. In exchange for the ephemeral and impermanent quality of live theatre, the camera allows us to keep and replay everything we shoot. However, when working in the theatre, I have no fear of losing an actor to a malfunctioning hard drive or losing HOURS and HOURS of work because I pressed “pause” instead of “record.” It was hard to learn to trust electronic equipment instead of live people. But, I am trying. And ultimately, I am happy to learn to use all these resources (and hopefully to integrate it into my theatrical life!) despite the moments of extreme anger and frustration aimed at long hours of Final Cut Pro and the confusing mess that are scratch disks.

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