November 24, 2005

FInal Project

The Looking Box
by Kathryn Bauer, Fiona Carswell, Aaron Harmon, Kati London

The looking box is a device that allows users to enter an interior space within a closed box using live video output, that is directly affected by the user's interaction with the box.

Keywords
live video, interactive, accessibility

Description

The looking box provides a participatory way for users to remotely view live video from a physically inaccessible space.

Sliding handles on an ordinary filing box control the position of a mini-wireless camera within the interior space. The live video feed from the camera, displayed on a monitor next to the box, allows users to visually navigate through the length of the enclosed space.

Background

There are many spaces which are physically inaccessible, and are only visually accessible through a mediated experience, whether this is an ultrasound or a surveillance camera.

This project enables users to enter into and navigate through a physically inaccessible space. This project, allows anyone to "look inside," Depending on how each person moves the box, the experience varies.

Audience

Guests of the 2005 ITP Winter Show

User Scenario

1. Users will find an index card filing box (approximately 11.25 x 5.25 x 5.25") on a pedestal at 41", and a video monitor on a separate table or wall beside it.

2. The box has sliding handles on its sides which invite users to move them back and forth. This motion will alter the live video feed on the adjacent monitor.

3. The user can then choose to open the lid of the index card filing box, to see the mechanism within.

Click here for video footage.

Implementation

The interior space is created inside of a repurposed index card filing box which sits upon a cardboard base on a wooden pedestal. Inside the box, a mini-wireless video camera and LED light are affixed to a cardboard structure.

This structure slides back and forth when exterior side handles are moved by the user, revealing the interior space on the adjacent video monitor through a live video feed.

Posted by Kate Bauer at 11:05 AM | Comments (0)

October 26, 2005

Designing a labyrinth: designing by segments, difference and repetition

Objective: Create a physical model of a labyrinth, use colors, textures and references to your senses sounds, visual, tactile, smell.

labyrinth_01.jpg labyrinth_02.jpg

Posted by Kate Bauer at 05:54 PM | Comments (0)

October 12, 2005

Global structures and ergonomics

Objective: Create a model of a dome or a sphere that can respond to the scale of the human body. Start with the conceptual design and technics explored by Buckminster Fuller or explore the potentials of a bicycle wheel, an umbrella or other directions.

dome_02.jpg dome_03.jpg

Posted by Kate Bauer at 05:50 PM | Comments (0)

October 05, 2005

Kinetic sculptures and collapsible structures

Objective: Create a minimalistic structure inspired by the work of Rodchenko or implement the dynamic assignment in a kinetic way.

motion2_02.jpg motion2_01.jpg

Posted by Kate Bauer at 01:46 AM | Comments (0)

September 28, 2005

Dynamic spaces : Equilibrium and Oscillations

Objective: Create a vertical or suspended structure made of several tubes and cables that can exceed 10 feet with a section about 2 inches by 4 inches. The structure is self standing on a base, hanging from the ceilling, or playing with the surface of a wall. Make a structural model from a dynamic structure, using strings, aviation cables, fishing wires, metallic tubes and wires.

wireFrame-thumb.jpg
"Path of Motion- Running Woman", 2 x 4 "

Posted by Kate Bauer at 01:26 PM | Comments (0)

September 21, 2005

Motion in space : The Dancer and the Architect

Objective : To create a motion analysis of sequences of movements. You can choose to sketch or capture digital images of movements executed by human beings or animals. Deconstruct every movements into about 12 to 15 frames plotted and drawn on plastic.

Make a sketchy model of the sequence of movements. Make a conceptual model with foamboard and a wire-cutter.

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Motion Study I, 27x6x14", foam board, fishing line, vellum, marker, pins & tape

motion_02.jpg motion_01.jpg
Motion Study II, 6x1.5x9", foam board, fishing line, vellum, marker, pins tape

Posted by Kate Bauer at 01:15 PM | Comments (0)

September 14, 2005

Development of a Three Dimensional Form

Objective: To place yourself - as the viewer - inside an existing space, for example your home. The viewer can seat on a chair, lie down in bed, stand against a wall or wait in other positions. The viewer does not move except for eyeballs and head rotations. Record the experience using the media of your choice - cardboard model(s), drawings, photographs or videotape - (2 minutes maximum). Build a small model in order to explain what can be seen from the point of view of the viewer. Define a specific place which is the origin of your design, the same way Hitchcock defined a specific place for James Steward in "Rear Window".

Make a model with opacities, windows, and translucent panels. Work with sheets of metallic mesh, foamboard, transparent acrylic and mirrors.

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Model of Bedroom, 12x8x5", chipboard, mirror, transparency paper & glue

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Model of Bedroom (Inside), 12x8x5", chipboard, mirror, transparency paper & glue

Posted by Kate Bauer at 01:16 PM | Comments (0)

September 07, 2005

Painting with Space

Objective:
1- Create a create a shoe box size model of a white room, built from a 2D collage drawing using white paper, cutter, glue and cardboard.
I suggest to check examples of light studies at http://itp.nyu.edu/spatialdesign/light.pdf (2 MB)
2- Control the light sources with small mirrors in order to modulate the light color and intensity inside the box.
3- Record on videotape 2 minutes maximum with sound track or/and with voice

Make a sketch model projecting shadows with foam board. Work with sheets of foam board, paper, translucent plastics and mirrors.

LightBox.gif
Light Model, video stills

model.jpg
Light Model, 20x4.5x5", foam board, vellum, mirror & pins

Posted by Kate Bauer at 12:45 AM | Comments (0)