November 24, 2005
FInal Project
The Looking Box
by Kathryn Bauer, Fiona Carswell, Aaron Harmon, Kati London
The looking box is a device that allows users to enter an interior space within a closed box using live video output, that is directly affected by the user's interaction with the box.
Keywords
live video, interactive, accessibility
Description
The looking box provides a participatory way for users to remotely view live video from a physically inaccessible space.
Sliding handles on an ordinary filing box control the position of a mini-wireless camera within the interior space. The live video feed from the camera, displayed on a monitor next to the box, allows users to visually navigate through the length of the enclosed space.
Background
There are many spaces which are physically inaccessible, and are only visually accessible through a mediated experience, whether this is an ultrasound or a surveillance camera.
This project enables users to enter into and navigate through a physically inaccessible space. This project, allows anyone to "look inside," Depending on how each person moves the box, the experience varies.
Audience
Guests of the 2005 ITP Winter Show
User Scenario
1. Users will find an index card filing box (approximately 11.25 x 5.25 x 5.25") on a pedestal at 41", and a video monitor on a separate table or wall beside it.
2. The box has sliding handles on its sides which invite users to move them back and forth. This motion will alter the live video feed on the adjacent monitor.
3. The user can then choose to open the lid of the index card filing box, to see the mechanism within.
Implementation
The interior space is created inside of a repurposed index card filing box which sits upon a cardboard base on a wooden pedestal. Inside the box, a mini-wireless video camera and LED light are affixed to a cardboard structure.
This structure slides back and forth when exterior side handles are moved by the user, revealing the interior space on the adjacent video monitor through a live video feed.
Posted by Kate Bauer at 11:05 AM | Comments (0)
October 26, 2005
Designing a labyrinth: designing by segments, difference and repetition
Objective: Create a physical model of a labyrinth, use colors, textures and references to your senses sounds, visual, tactile, smell.
Posted by Kate Bauer at 05:54 PM | Comments (0)
October 12, 2005
Global structures and ergonomics
Objective: Create a model of a dome or a sphere that can respond to the scale of the human body. Start with the conceptual design and technics explored by Buckminster Fuller or explore the potentials of a bicycle wheel, an umbrella or other directions.
Posted by Kate Bauer at 05:50 PM | Comments (0)
October 05, 2005
Kinetic sculptures and collapsible structures
Objective: Create a minimalistic structure inspired by the work of Rodchenko or implement the dynamic assignment in a kinetic way.
Posted by Kate Bauer at 01:46 AM | Comments (0)
September 28, 2005
Dynamic spaces : Equilibrium and Oscillations
Objective: Create a vertical or suspended structure made of several tubes and cables that can exceed 10 feet with a section about 2 inches by 4 inches. The structure is self standing on a base, hanging from the ceilling, or playing with the surface of a wall. Make a structural model from a dynamic structure, using strings, aviation cables, fishing wires, metallic tubes and wires.
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"Path of Motion- Running Woman", 2 x 4 "
Posted by Kate Bauer at 01:26 PM | Comments (0)
September 21, 2005
Motion in space : The Dancer and the Architect
Objective : To create a motion analysis of sequences of movements. You can choose to sketch or capture digital images of movements executed by human beings or animals. Deconstruct every movements into about 12 to 15 frames plotted and drawn on plastic.
Make a sketchy model of the sequence of movements. Make a conceptual model with foamboard and a wire-cutter.

Motion Study I, 27x6x14", foam board, fishing line, vellum, marker, pins & tape

Motion Study II, 6x1.5x9", foam board, fishing line, vellum, marker, pins tape
Posted by Kate Bauer at 01:15 PM | Comments (0)
September 14, 2005
Development of a Three Dimensional Form
Objective: To place yourself - as the viewer - inside an existing space, for example your home. The viewer can seat on a chair, lie down in bed, stand against a wall or wait in other positions. The viewer does not move except for eyeballs and head rotations. Record the experience using the media of your choice - cardboard model(s), drawings, photographs or videotape - (2 minutes maximum). Build a small model in order to explain what can be seen from the point of view of the viewer. Define a specific place which is the origin of your design, the same way Hitchcock defined a specific place for James Steward in "Rear Window".
Make a model with opacities, windows, and translucent panels. Work with sheets of metallic mesh, foamboard, transparent acrylic and mirrors.

Model of Bedroom, 12x8x5", chipboard, mirror, transparency paper & glue

Model of Bedroom (Inside), 12x8x5", chipboard, mirror, transparency paper & glue
Posted by Kate Bauer at 01:16 PM | Comments (0)
September 07, 2005
Painting with Space
Objective:
1- Create a create a shoe box size model of a white room, built from a 2D collage drawing using white paper, cutter, glue and cardboard.
I suggest to check examples of light studies at http://itp.nyu.edu/spatialdesign/light.pdf (2 MB)
2- Control the light sources with small mirrors in order to modulate the light color and intensity inside the box.
3- Record on videotape 2 minutes maximum with sound track or/and with voice
Make a sketch model projecting shadows with foam board. Work with sheets of foam board, paper, translucent plastics and mirrors.

Light Model, video stills

Light Model, 20x4.5x5", foam board, vellum, mirror & pins
Posted by Kate Bauer at 12:45 AM | Comments (0)