// Daniel Shiffman, edited by Kate Bauer // The Nature of Code // ITP, Spring 2006 // http://www.shiffman.net/ Ivy v; Ivy v2; Ivy2 v3; void setup() { size(350,350); background(0); colorMode(RGB,255,255,255,255); // Create a walker object v = new Ivy(); v2 = new Ivy(); v3 = new Ivy2(); framerate(200); background(255); } void draw() { // Run the walker object stroke(35,125,0); v.grow(); v.render(); v2.grow(); v2.render(); v3.grow(); v3.render(); }