/* // Draw the "liquid" // Note it would probably be a good idea to make a liquid class class Liquid { // Add drag force float liq_start = 75; // Liquid location float liq_height = 40; // Liquid height void render() { noStroke(); fill(200,50); rectMode(CORNER); rect(0,liq_start,width,liq_height); } } */ //????????????????????????????????????????????? this is not working for some reason