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October 30, 2008

Log Your Computer

This week's assignment was to log your computer, as a way of gaining insight about yourself through the time you spend with the machine. I installed a key-logging application on my computer, which stored all the keys I hit over the course of one week. I then used a Processing applet provided by the prof to count the number of instances of each word I used during that time.

I found the results of this experiment somewhat interesting, but not really as fascinating as I'd hoped. Since I was looking for patterns, I didn't track words that were only used once, so interesting but infrequent vocabulary words didn't make the cut. Below is a list of all the words I used 5 times or more during the week (excluding very common words like "the" and "an," which I programatically excluded.

The most interesting things I notice in these results are that I do seem to talk about myself a whole lot (i, me, and my all appearing in the top 10). I found the same counts of certain words amusing as well, such as its/up/don't/have" (am I saying "I don't have a clue, its up to you?" more than I realize?) and make/more/love (about which I won't comment...). As an aside, based on the relatively low word count I generated during the week, it made me realize a behavioral trait I hadn't noticed: i do most of my personal correspondence and social networking on my work computer these days.

i: 94
you: 81
if: 25
me: 25
was: 25
my: 21
your: 19
be: 18
don't: 17
have: 17
its: 17
up: 17
about: 16
are: 16
can: 16
from: 16
know: 16
just: 15
this: 15
like: 14
not: 13
so: 12
they: 12
think: 12
we: 12
what: 12
you're: 11
sure: 10
do: 9
he: 9
one: 9
that's: 9
when: 9
all: 8
an: 8
by: 8
how: 8
i'm: 8
it.: 8
let: 8
should: 8
were: 8
I'm: 7
been: 7
get: 7
no: 7
s: 7
didn't: 6
go: 6
got: 6
haven't: 6
help: 6
her: 6
his: 6
i'll: 6
pretty: 6
probably: 6
really: 6
still: 6
tell: 6
there: 6
back: 5
definitely: 5
ee: 5
f: 5
had: 5
hte: 5
into: 5
love: 5
make: 5
more: 5
our: 5
them: 5
time: 5
way: 5
who: 5
will: 5

Get Out There

Our assignment this week was to do something we wouldn't ordinarily do or haven't had time to do. There have been a ton of gallery shows and installations I've been meaning to go see this semester, but my schedule keeps getting in the way. So, this week, I took the time to go to Madison Square Park to check out Rafael Lozano-Hemmer’s Pulse Park, which pulses lights in rhythm with your heartbeat, and Tadashi Kawamata's Tree Huts installation.

Pulse Park was quite lovely, but suffered by comparison to the artist's rendering that accompanied the publicity about it. I anticipated being able to walk around amidst softly pulsing white light, but in reality you were not allowed to enter the lit space, and the grass over which the lights played gave the entire piece a green cast that I found rather cold and technical.

Because Pulse Park need to be viewed after dusk, viewing of the Tree Huts suffered a bit, but there was an interesting spookiness to their vague presence above us.

October 27, 2008

Weather Map

Our class readings and discussions have recently focused heavily on narrative, and in terms of this assignment, how to convey a narrative through maps, with a focus on the discursive element, e.g., how and through what medium the story is told, and the significance of what the creator chooses to include/exclude in the telling. In digesting this, I began thing about how, when bored, many of us have a tendency to scope people on the subway and make passing judgments/guesses about their emotional states/stories/thoughts, etc.

My map concept was to sketch a subway car interior with people in various poses & states of interaction with others, and then to have detachable symbolic icons that can be placed over various character's heads to convey the viewer's interpretation of their emotional weather. since its reconfigurable, it comments on the instinctive yet arbitrary and often inaccurate tendency we have to judge strangers' emotional states and/or personal histories, and on the largely subjective nature of any narrative since each story is so heavily influenced by the ways in which the reader/viewer makes meaning from it based on their own biases and experiences.

Photographs coming soon...

Post-mortem

The class' interpretation of and reaction to this piece was generally positive. I was a bit disappointed to hear that the postures of the characters made their mental states seem somewhat obvious, and not as arbitrary and reconfigurable as I would have hoped. If I were to redo the piece, I would try to make their body language more ambivalent.

October 20, 2008

Byzantine Obama

Our third assignment for ISCO was to create a portrait of a real or fictional character from two or more distinct points of view using multiple iterations of the same medium (see project brief below for full details).

In creating this multi-perspective portrait of Barack Obama, I used the visual language and symbolism of Byzantine and early Christian diptych artwork as a commentary on the polarized religious and partisan political rhetoric surrounding the current presidential election. Both candidates have been heavily narrativized by their campaigns and the media, but Obama’s representation in particular has arguably bypassed characterization into caricature: he has been both unrealistically deified by his proponents and outrageously demonized by his detractors.

I researched and co-opted the style and symbolism of Byzantine art in this piece because I found it a fitting analogy for the characterization I’ve witnessed: subjects are presented in a flat, abstracted fashion, but are then rounded out into more complex characters through the use of an intricate system of symbols. The symbols in this piece are representative (or satirical) of the character traits attributed to the candidate by each side (see key below). Though the symbolic language of Byzantine/early Christian art is largely foreign to us today, I’d argue that analogously reductionist representations are apparent in the sound bites, veiled or anonymous accusations, and other political propaganda surrounding this campaign. Ultimately, I hoped to comment on the fact that an accurate, “round” character portrayal is impossible to achieve when representations are limited to the dichotomy so often present in partisan politics.

Symbol Key

“Bad” Obama

  • The Color Brown = spiritual death and degradation
  • The Number Six = imperfection; 666 = number of the beast
  • Ape = The female ape symbolizes Satan who will show interest in and coddle his offspring. But Satan’s affections are deceptive and will always lead to death. Apes also symbolize lust, cunning, cruelty and fraud.
  • Blackbird = Sin and Satan (due to its melodious, enticing song)
  • Mask = Hypocrisy
  • Money = Betrayal
  • Apple & Fig = Sin
  • Elephant = The fall of man because it was believed that the elephant had no knee joints. The thick skin of the elephant is also symbolic of the stubborn sinner
  • Pig = Gluttony, overambition
  • Bat = Sin and rebellion.
  • Goat = A wicked and unrepentant sinner

“Good” Obama

  • The Color Green = vitality
  • The Color White = purity, innocence and holiness
  • The Number One = singularity or unity
  • Lamb = Christ or the chosen one
  • Unicorn = Symbolizes purity and strength
  • Butterfly = Regeneration and fulfillment of prophecy
  • Lion = The lion symbolizes alertness and watchfulness
  • Lizard = the power of the word
  • Fire = A symbol of zeal, passion and inspiration
  • Scroll = Symbolizes that the person is an author and scholar
  • Fish = Symbolizes trustworthiness, or a symbol of god's chosen one
  • Sun = Power

Source: http://www.christiansymbols.net/

Project Brief

Following are the assignment details from Marina.

Intro

Character. Archetype vs. stereotype vs. individual. Cardboard character. Fully fleshed out character. This next assignment focuses on the challenges of character development. Much of a character’s depth is realized through a combination of its actions, interactions, and supplementary behaviors. In cinema, a character unfolds over time. A character is revealed by his/her/its actions. In media or installation, a character often has to reveal itself in new ways that are non-linear or multi-linear. Every work – whether that is a Kleenex box, a doorknob, a mascot, or a story’s protagonist has a character to it, that’s made up of its material, content, expression, and environment. This assignment should bring your scrutiny of all the elements that comprise character to the foreground.

Ruleset

Create a portrait. It could be a real or fictional character, or a chimera – a mythical composite beast. Your project must contain two or three distinct points of view (literal views, time frames, scales, positions, perspectives, or opinions).

Components

2-3 screens, 2-3 soundtracks, or 2-3 objects or forms. You must make multiples of the same type of medium (i.e. all screens, all toys, all tape decks, all talking shoes).

Ancillary material

Accompanying this should be a 1-3 paragraph character description. You should draw from the character shopping list or hand-out on characyter development. You will make this available to the class.

Questions

What is the central problem or thesis the character wishes to express? How is your portrait cinematic? Are you dealing with color, tempo, lighting, atmosphere, and scene to help give a sense of this persona? How are you characterizing your subject? How is she/he/it round, not flat? Are you alluding to any particular narrative genres? What are we gaining in character depth, contradiction, or narrative viewpoints from having more than one perspective? How do multiple viewpoints or iterations help make your character “round?”

October 07, 2008

Exploded Comic

Assignment: Create an exploded comic out of physical materials (paper, pen, string, objects, etc) that uses all X, Y and Z axes (up/down, side to side, front/back). It should aesthetically refer to comics (which could include color or b/w choices, comic tropes that might include expressions of weather, violence, fast movement, time passing, speech bubbles, typography, and so on). It must include at least 3 “events” that make their connections through space- nodes. Through these nodes, we understand that a narrative is embedded in the work. The connections are as important as the nodes. It can be as small or large as you wish.

For this assignment, I created a wire-sculpted mobile consisting of the following icons from the "Peanuts" comic:

  • Schroeder's Piano
  • Lucy's Psychiatry Booth
  • Charlie Brown's Football
  • Snoopy's Dog House
  • The Sad Little Christmas Tree

Unfortunately I lost this sculpture before I got a chance to document it. My goal in creating it was to experiment with the notion of comic iconography. I dislike the comic Peanuts for its saccharine and morose qualities, but find it intriguing how pervasive it is in our culture, and how imbued with meaning a single image or object can become, to the point where they are as evocative as characters. For instance, the football to me symbolizes failed dreams; the piano: unrequited love, etc. I was curious to see whether viewers would find these objects equally recognizable and symbolic. In showing the piece, it took a minute or two for someone to recognize the objects, but once this context was established, others were able to identify them all. Some valuable critiques were that the piece did not convey my feelings about the comic strip (as the objects were somewhat lovingly depicted), and that the sculpture itself didn't necessarily read as something more meaningful than a crafty homage.