Photo-Silhouette Booth (PComp & ICM Final)
For my final project in Introduction to Computational Media and Physical Computing, I collaborated with Daniel Soltis, Scott Varland, and Jeff Sable to create an interactive reinvention of the photobooth. After researching and testing traditional photobooths, we developed the notion that the constrained, self-conscious experience of posing for photographs could be improved by providing an engagingly immersive, stylized environment to engage and surprise participants--all the while capturing playful, candid photographs of them.
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For my midterm project, I played with various video effects using a webcam as input. The movie below gives a general sense of the four effects (three mirror effects, and one motion tracking), though the quality is truly terrible (sorry). To view the applet in action, paste the code below into Processing, and attach a webcam. Once set up, click 1, 2, 3, and 4 on the keyboard to scroll through the various effects.
For the midterm, I've completed the first step of what I hope to be a larger project using live video input to generate abstract graphics on the fly, the style of which will be determined by the users interaction--probably proximity.