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Physical Computing Archive


December 04, 2006

Photo-Silhouette Booth (PComp & ICM Final)

For my final project in Introduction to Computational Media and Physical Computing, I collaborated with Daniel Soltis, Scott Varland, and Jeff Sable to create an interactive reinvention of the photobooth. After researching and testing traditional photobooths, we developed the notion that the constrained, self-conscious experience of posing for photographs could be improved by providing an engagingly immersive, stylized environment to engage and surprise participants--all the while capturing playful, candid photographs of them.

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November 15, 2006

pComp Final-Observation

Our final project will be, in brief, a photo booth that presents the user with a rear-projection screen showing their silhouette and falling particles they can interact with by moving their body. As they interact, their true image will be captured four times, as in a traditional photo booth, hopefully revealing interesting poses and expressions due to their interaction.

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October 29, 2006

Color Code (PComp Midterm)

Below are pics and code for our midterm project (in collaboration with Daniel Soltis, Scott Varland, and Jeff Sable): a improved version of the game Mastermind. See previous entries for our observation of the original Mastermind, and my initial notes and code.

Though there is much further we feel we could go with this project, we feel that it is already a success. Testing (and our own experience) showed that the game was engaging, fun and attractive, and technically accurate.

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October 09, 2006

Midterm Prototype Notes

Following is some of the initial Arduino and Processing code for use with our first midterm protype. The interface will entail cubes of seven colors and four slots. The player will need to choose the correct combination of colors (a la Mastermind) to solve the puzzle. Their selection will be recorded based on data from photocells located at the bottom of each slot--the glass cubes will return different results based on their relative opacity based on color. The history of their selections and the results (on the model, again, of Mastermind feedback) will be printed to a Processing interface, along with a photographic puzzle that will be solved when the correct selections are made.

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Physical Mouse Using Photocells

Assignment: What applications can you think of that could use a better physical interface for a mouse? Create a prototype in Arduino and Processing, or whatever programming environment you choose. Come up with a physical interface that makes it clear what actions map to what movements and actions.

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October 07, 2006

Midterm Observation: Mastermind

Assignment: Choose an action that produces changes in a medium. Observe a person or people engaged in the activity. What are the physical parameters of that activity? What does the person engaged in it do with their arms, their legs, their hands or feet, their head? What physical elements of the activity make it engaging? What elements make it difficult, painful, or boring? What patterns appear when the action is repeated? What are the physical characteristics of the medium that you have to take as given? What physical input to the tool or device suggest or mirror those characteristics?

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September 28, 2006

Love Meter

Assignment: Make a luv-o-meter with analog inputs. A luv-o-meter is a device that measures a person's potential to be a lover, and displays it on a graph of lights. Your luv-o-meter can measure any analog physical quantity that you want, providing you have a sensor for it. Make sure the display is clear, so the participant knows what it means, and make sure it is responsive.

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September 27, 2006

Counting Daily Uses II

Assignment: From the previous observation assignment, pick the interaction you found the most interesting and observe and describe it in depth. As much as possible, try not to describe the person's intention, just their action. Imagine you were entirely unaware...

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September 23, 2006

Combination Lock

Assignment: Come up with your own physical interface for a combination lock, using digital input and output.

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September 18, 2006

Counting Daily Uses

Assignment: Pick a day and take note of every time you see a person using a digital device. This could be anything from buying and using a Metrocard on the subway to playing video games in an arcade to making...

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