This is the final for Open Source Animation, based on our Big Screens final (but not the same at all). What drives this is my schizophrenic relationship with New York City – either the city takes you in or you take the city in. For the software part of it, I’ve used the SpriteDemo Processing sketch by Nick Fox-Gieg. It can [...]
Here’s the development of the project so far: Thanks to Nick Fox-Gieg’s Sprite Demo Processing Sketch, I’ve been able to put together people walking for our silhouettes. It’s a big time saver – otherwise we would spend forever trying to align a small walk in After Effects, not to say rotoscoping everyone thanks to the lack of green screens [...]
Storyboard updated for both Big Screens / Open Source Animation finals. Besides After Effects, the plan is to use the kinect to retrieve 3d data from people. It should be done by either 3d scanning a stop motion video of them or using Processing + kinect to get image depth videos or still images. Here’s the story: For the [...]
Exercise with cameras on After Effects. For this, I aligned all pictures in x and y positions and then set them apart in the z position, and made the camera travel through this same axis to make it look like as if you were getting closer and into the subjects.
First attempt in animating using Processing to input position data. The bird’s movement was done with x and y positions from a movement done with the mouse in Processing (free style – just moving it around in the screen). Code provided by our professor, Nick Fox-Gieg, downloadable here. And this is the points list I’ve obtained for [...]




