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April 28, 2007

Gear Compositions

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Gear Compositions is a series of 5 self contained, wooden gear systems that are manually operated by individual hand cranks. Users move around the suspended piece choosing to either operate the gear systems from one side or observe them in motion on the other.

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CONSTRUCTION
This piece is hand made entirely of wood. The gears were designed using SketchUp and Illustrator and laser cut at NYU's Advanced Media Studio.

CONCEPTS
Simplicity belies complexity. Themes of communication, relationships, role reversals and invisible spaces inform the content of Gear Compositions. Gears are inherently rigid and exact. They shape interiors of mechanisms, assisting the output of energy. The gears in this system take on an organic, poetic, and narrative quality. They operate for no particular purpose, designed for thought rather than goal. Ideas to consider with this piece include: What is the front and what is the back? What does it mean to make things move? What does it mean that the person controlling the operation can not see the output, and the person observing the output can not control the operation (or at least not without some degree of awkwardness)? Does anyone get a perspective of the big picture?

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FUTURE DEVELOPMENT
Mechanically, I am very pleased with the user interaction in this piece. I struggled for a long time with whether or not the gears should be human powered, weight powered, or motorized. Although I certainly will address other forms of power in future pieces, it is significant that in this particular piece people must be present in order for it to move. The required interaction of people enhances concepts involving the operations of human relationships -- the speakers and the spoken to, to the active and the passive.

Aesthetically, I would like to dig further into the blocks of wood, dive into that hidden space, creating a gear system that truly belongs inside. There should be sense that the gears were chiseled out, that they are the wood they embody.

April 27, 2007

Typing Text, Looping Voice : Performance Final

Sticking to my goal of learning max/MSP this semester while addressing my usual concepts of communication, I created a monster max patch combining text and voice.

This patch has 4 tracks set up to do live audio recording. Each track is connected to 2 different triggers within an eight channel random sequence generator. Effects (delay, bit reduction, filter sweep, reverb) and tempo can be controlled.

Clean Max View
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Messy Max View
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Connected to the same triggers are 4 text edit windows. Here, I can type text and as soon as the words are entered, they are printed out via maxJitter onto the screen. Text visualizes the sequence. For example, if I record myself saying the word "hi" into a track1, I can also type "hi" into the corresponding text edit window, causing that word to display on the screen every time the voice sample is triggered. Playing around, I could instead choose to type the word "bye," creating a confusing loop of meaning. Saying "hi" but typing "bye" = saying one thing but meaning another.

Audio Art Performance
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As the tempo changes, the audio recordings and text are triggered differently. Slow tempo allows the words to be seen and heard more clearly. Fast tempo creates a blurry mess. This visual/audio component is significant in orchestrating a mood of emotion (chaos and calm), which I have found to be a successful performance element.


(Thanks to Jeremy Rotsztain, Peter Kerlin, Luke DuBois, Zach Layton, Gian Pabolo Villamil, Paul Maurer and Phillip Manget for patch support!)

April 15, 2007

Presentation: My Work in Context

In general, I think about what it means to be human.

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I think about:
Layers (creating complexity)
Circles (strange loops)
Space between (relationships)
Narratives (non linear, recursive, experiences)
Identity (self, human, sum of all our memories)
Emotion (feeling, sympathy, empathy, larger than ourselves)
Communication (sharing, understanding, relating, learning)
Cognition (process information, reasoning, reception, engaged, curious)
Meaning (interpretation, personal)
Lyrics (words, music, rhythm, expressiveness)
Systems (balance, symmetry, dependency)
Intuition (stream of conscious action from where the Self in secret lies)
Myths (personal, understanding through the stories we live to tell, magic )
Sets (intersections, spaces within spaces)
Context (comprehend meaning through relationships)
Simplicity (creating complexity, embracing)
Complication (creating complexity, fighting)
Mystery (we can not know everything…)
Beauty (beauty in the balanced, chaotic and mundane)



These thoughts (and much, much more) live and resonate in the spaces between people.



We know what it means to be human through our relationships with other people…
-Relationships between strangers
-Relationships between friends
-Relationships between lovers
-Relationships between enemies
-Relationships between family
-Relationships between children
-Relationships between few and among many



In this space, we ask question such as these:
-do we ever really know another person?
-do we ever really know ourselves?
-can we know ourselves without trying to know another person?
-can we ever really know ourselves without another person trying to know us?
I know you know I know you know I know you I know I know you know I know you know …

These are big unanswerable questions, but they are not unexplorable.



Recently, I have been exploring these themes of relationship space and communication through kinetic objects. These objects can be viewed here.


Moving Objects

"Because the essence of technology is nothing technological, essential reflection upon technology and decisive confrontation with it must happen in a realm that is, on the one hand, akin to the essence of technology and, on the other, fundamentally different from it. Such a realm is art." -- Heidegger

I want to investigate what it means to make objects that move, especially objects that move an invisible space between people.

Completed objects can be found at seseyann.com/objects.

April 05, 2007

Rebecca Horn

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April 01, 2007

Essay: Impressionism and Understanding Public Space

Whyte’s essay “The Design of Spaces” observes and categorizes the common patterns of people in urban public spaces. A flaneur-inspired approach, his essay highlights and embraces the significance of banal human behaviors within the context of an ever changing modern society. In contrast to the tourist for whom sightseeing is a form of ritual, the flaneur seeks out the process of seeing for its own sake, bypassing the obvious official highlights of city in favor of its darker and dirtier reality. Whyte monitors the sitting patterns, standing patterns, group geometry, distances, and small talk of various public gathering spaces. His viewing paints a picture much like an Impressionist painting, creating a snap shot of a bustling scene, “Looking down on a bare plaza, one sees a display of geometry, done almost in monochrome. Down at eye level the scene comes alive with movement and color – people walking quickly, walking slowly, skipping up steps, weaving in and out on crossing patterns…There is a beauty that is beguiling to watch, and one senses that the players are quite aware of this themselves. You can see this in the way they arrange themselves on ledges and steps…With its brown-gray setting, Seagram is the best stages – in the rain, too, when an umbrella or two puts spots of color in the right places, like Corot’s red dots.” (486) This scene is visually reminiscent of Renior’s “The Unbrellas,” reinstating the conceptual power Impressionism had during its time. When inventions such as the steam engine, power loom, streetlights, camera, ready-made fashions, cast iron, and steel were changing the lives of ordinary people, Impressionism took interest in seeing the world through the effect of man’s presence rather than its technologies -- knowing places through the context of man’s action within the space.

Public space is produced through the balancing of dominant and subordinate spatial understanding. Institutions strategically manufacture places, centers of power (like corporate plazas), and people subvert these places to create individual spaces. These tactics of everyday people in public spaces is what Certeau described, in The Practice of Everyday Life, as a 'spatial practice.' Skateboarding is and example of "a certain play within a system of defined places" (106). As a public space becomes authoritarian, skateboarding "'authorizes' the production of an area of free play on a checkerboard that analyzes and classifies identities. It makes places habitable" (106). A skateboarder is like an impressionist painter. As a flaneur, a skateboarder wanders the city according to no set route or schedule, riding the surface of the outdoor landscape engaging the solitary bench in an ollie. Skateboarding illustrates the distinction and relationships between strategies and tactics, public spaces and private people. The spaces skateboarders occupy are typically underused or scripted for use only by office workers and tourists. While Whyte criticizes the open corporate spaces that alienate the public they supposedly serve, with benches that “are design artifacts the purpose of which is to punctuate architectural photographs” (489), these are very spaces skateboarders are drawn to. They find a way to put the bench and the wide open space to public use, repurposing the landscape and reclaiming the public sphere symbolically for the underrepresented such as children, homeless, elderly, and drug dealers.

Skateboarders also work on the notion of time. In the same way the impressionist painter captures a moment in time, often sketching out light and color differences, skateboarders ride the rhythm of the city. They are in tune with the micro experience, the rhythm analysis as Ian Borden describes as “the relation of the self to the city’s physical minutiae that are not always obvious to, or considered by, the dominant visualization of the city on which we most commonly depend.” (10) Skateboarders feel the streets, the clicking cracks under the wheels ticking the time down blocks through intersections. A full body, sensory experience of sound, sights, and physical energy, skateboarding is an aggressive meeting with the landscape. Skateboarders test the “public” aspects of public architecture in their process of spatial observation, action, and seeking of the physical possibilities. They perform as context – negotiating and conversing with the public space they enter. Neither dominant or submissive, or activist or pedestrian, skateboarders are still simply flaneurs.