Typing Text, Looping Voice : Performance Final
Sticking to my goal of learning max/MSP this semester while addressing my usual concepts of communication, I created a monster max patch combining text and voice.
This patch has 4 tracks set up to do live audio recording. Each track is connected to 2 different triggers within an eight channel random sequence generator. Effects (delay, bit reduction, filter sweep, reverb) and tempo can be controlled.
Connected to the same triggers are 4 text edit windows. Here, I can type text and as soon as the words are entered, they are printed out via maxJitter onto the screen. Text visualizes the sequence. For example, if I record myself saying the word "hi" into a track1, I can also type "hi" into the corresponding text edit window, causing that word to display on the screen every time the voice sample is triggered. Playing around, I could instead choose to type the word "bye," creating a confusing loop of meaning. Saying "hi" but typing "bye" = saying one thing but meaning another.
As the tempo changes, the audio recordings and text are triggered differently. Slow tempo allows the words to be seen and heard more clearly. Fast tempo creates a blurry mess. This visual/audio component is significant in orchestrating a mood of emotion (chaos and calm), which I have found to be a successful performance element.
(Thanks to Jeremy Rotsztain, Peter Kerlin, Luke DuBois, Zach Layton, Gian Pabolo Villamil, Paul Maurer and Phillip Manget for patch support!)